nguyenhoainam91 / Unity-2020-Mobile-Game-Development-Second-Edition

Unity 2020 Mobile Game Development, published by Packt

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Unity 2020 Mobile Game Development - Second Edition

Unity 2020 Mobile Game Development - Second Edition

This is the code repository for Unity 2020 Mobile Game Development - Second Edition, published by Packt.

Discover practical techniques and examples to create and deliver engaging games for Android and iOS

What is this book about?

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn mobile game development concepts.

This book covers the following exciting features:

  • Design responsive user interfaces for your mobile games
  • Detect collisions, receive user input, and create player movements for your mobile games
  • Create interesting gameplay elements using inputs from your mobile device
  • Explore the mobile notification package in Unity game engine to keep players engaged
  • Create interactive and visually appealing content for Android and iOS devices
  • Monetize your game projects using Unity Ads and in-app purchases

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

if (test expression)
{
  Statement upon condition is true
}

Following is what you need for this book: If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.

With the following software and hardware list you can run all code files present in the book (Chapter 1-12).

Software and Hardware List

Chapter Software required OS required
1 to 12 Unity 2020.1.0f1 Windows and Mac OS X

We also provide a PDF file that has color images of the screenshots/diagrams used in this book.

Click here to download it.

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Get to Know the Author

John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois. For over a decade, John has gained extensive hands-on expertise in game development, working in a variety of roles, ranging from game designer to lead UI programmer. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently an instructor in residence at Bradley University. Prior to his present ventures, he was an award-winning videographer.

Other books by the authors

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Unity 2020 Mobile Game Development, published by Packt

License:MIT License


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