My journey through the book, Introduction to 3D Game Programming with DirectX 11 by Frank D. Luna.
The book implements the examples against the older June 2010 DirectX SDK. Instead, I am implementing against the Windows 8.1 SDK installed as part of Visual Studio 2013.
- DXERR.LIB is not a part of the Windows SDK, so a streamlined version of the library from Chuck Walbourn (MSFT) is included.
- Include
D3DX11INLINE
andShaderHelper
from Alex Jadczak. - Use
DDSTextureLoader
from DirectXTex texture processing library for texture loading.