mehdi bashiri nejad's starred repositories
URP-Anime-Crystal-Shader
💎 An anime-style crystal shader with Delaunay Triangle in URP.
shaders-portal
A showcase of shader effects to replicate portals in different games.
Terrain-Generator
Generate Unity Terrain from DEM / DGM data.
URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
PathPaintTool
A free and open source path painter tool for painting paths on terrain in Unity.
surface_nets
Pet project to learn compute shaders.
Unity.Animation.Samples
Repository of projects that showcase the new DOTS animation package (com.unity.animation).
SimpleAnimation
A simple Animation Component that leverages PlayableGraphs
simple-deferred-gpu-cubes
using CommandBuffer and DrawProcedural to generate geometry and deferred shadows
4D-Raymarching
a Unity framework to create spacial 4 dimentional games, using raymarching
LightShafts
A light shafts (volumetric shadows) effect for Unity.
UnityQuadTreePlanet
Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement
unity-growing-tree
A generated tree slowly growing
AmplifyOcclusion
Full source-code for Amplify Occlusion plugin for Unity
GrassShader
Grass Shader for Unity
skybox-two-colors
#NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.
tension-tools
The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.
ShaderGraphBaker
Use ShaderGraph as a texture creation tool!
shadergraph-custom-nodes
:hammer: Collection of custom nodes for ShaderGraph.
FakeInteriorsShader
Spiderman(PS4) like fake interior shader using Interior Mapping technique. Built with shadergraph.