Brings intuitive features and important visual elements in the right place.
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Requires Unity 2019.4 or higher.
Add from OpenUPM | via scoped registry or package installer, recommended
To add a package via scoped registry:
- Open
Edit/Project Settings/Package Manager
- Add a new Scoped Registry:
Name: OpenUPM URL: https://package.openupm.com/ Scope(s): com.av
- Open
Window/Package Manager
- Click +
- Add from Git URL
com.av.smart-hierarchy
Add
Add from GitHub | not recommended, no updates
- Open
Window/Package Manager
- Click +
- Add from Git URL
https://github.com/neon-age/Smart-Hierarchy.git
#branch-name
Add
Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.
Customization is available in Preferences > Workflow > Smart Hierarchy
.
Most important components are shown to help you orientate visually.
Types Priority can be defined in Preferences.
"GameObject / Create Collection".
Collection is used to group objects in Editor without affecting runtime transform hierarchy.
Children are detached during scene process.
Best Practices: Transforms Optimization
Best Practices: Optimizing the Hierarchy
Note: There is an option in Preferences to keep collections in Playmode.
Lets you (de)activate game-objects while keeping your selection.
Bindable keys: Alt / Shift / Ctrl.
Very Experimental! Can be enabled in Preferences.
Every contribution is highly appreciated — feel free to bug-hunt, provide feedback and ideas!
Savvy enough to pull a new feature? I'll be happy to review your code and design UX together!
I want to share my tools with everyone, without hiding behind a paywall.
If you like my work and feel generous — consider supporting me financially!