nevarek / noise-to-map

Using OpenSimplex Noise, generate a scenic tilemap

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noise-to-map

A prototype using Godot to generate a terrain-like tilemap using OpenSimplex as terrain noise.

When running the controls are as follows:
R - regenerate map
WASD - camera panning (WASD-typical, 8-direction)
Mouse Wheel Up - zoom in
Mouse Wheel Down - zoom out
Esc - Quit

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Using OpenSimplex Noise, generate a scenic tilemap


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