Your goal is to find the coin of wisdome! By collecting it you win the game. But be careful!...A dungeon full of dangers is awaiting you!
Neele Kemper, Niklas Nett, Floraian Weber
Tasks
- Implementation of the procedural dungeon generation
- The tilemap visualization was adopted from SunnyValleyStudio!
- Audio
- pick out audio sources
- Audio (player, theme, traps, health potions, skeletons)
- Audio menu/settings
- Implementation/animation of the health potions and skeletons
- Implementation/animation of the peak traps
- Implementation/animation of the coin
- Loading menu
Scripts
- AudioScripts
- AudioManager
- Sound
- VolumeSettings
- DungeonGeneratorScripts
- SpawnScripts
- CoinSpawner
- HealthPotionSpawner
- SkeletonSpawner
- TrapSpawner
- AlgorithmUtils
- AStartAlgorithm
- BinarySpacePartitioningAlgorithm
- CellularAutomataAlogrithm
- Coordinate
- Corridor Generator
- DungeonGenerator
- SpawnPositionGenerator
- SpawnScripts
- PeakTraps
- Skeleton
Game Objects/ Prefabs
- MusicPanel
- LoadingPanel
- DungeonGenerator
- Coin
- AudioManager
- HealthPotion
- ReverbZone
- PeakTrap
- Skeleton
Tasks
- Conceptation/implementation/animation of different enemies
- Implementation of combat
- Implementation of AI movement
Scripts
- Combat/Egg
- Combat/Enemy
- Combat/GenericEnemy
- Combat/Projectile
- DungeonGeneratorScripts/SpawnScripts/EnemySpawner
- needed modifications to others, like Keys, Player, DungeonGeneratorScripts/Coordinate
Game Objects/Prefabs
- Animations/Egg/*
- Animations/Generic/*
- Animations/Ranged/*
- Prefabs/Combat/Projectile
- Prefabs/Combat/ProjectileHit
- Prefabs/Combat/Resources/Enemy
- Prefabs/Combat/Resources/EnemyEgg
- Prefabs/Combat/Resources/RangedEnemy
Tasks
- Conceptation/implementation of player movement and combat
- Conceptation/implementation/animation of UI/UX
Scripts
- cameraFollow
- cameraShake
- dashMove
- GameManager
- HealthUI
- Player
- tutorialUI
Game Objects/ Prefabs
- UI
- Created all Assets in Folder 'Own Graphic Assets'
- Canvas (Main Menu)
- TutorialPanel
- HitPanel
- PausePanel
- PauseButton
- HelathBar
- GameOverPanel
- WinPanel
- Other
- GameManager
- Player
- DashEffect