netcinematics / aPRYZMaGAMEa

Artificial Game of Actual Intelligence. Take a look through many viewz.

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aPRYZMaGAMEa

Artificial Intelligence WORD_GAME

A view of many VIEWZ, where you, solve word puzzles, and

UNLOCK_TOKENZ.

example 2


pronounced: [ ah-PRISM-ah-GAME-eee-ah ]

Like: Ai ~ Oragami!

AI_WORD_GAMEZ

AI_SONG_LYRICZ.

AI_STORYZ

AI_PRYZM

X LIVE EXAMPLE: https://netcinematics.github.io/aPRYZMaGAMEa/

Runtime INSTRUCTIONS

npm install

npm start //http://localhost:3000/aPRYZMaGAMEa

LIVE EXAMPLE

//change paths between local to remote

//to instrument custom language data.

// npm run deploy

LINK: https://netcinematics.github.io/aPRYZMaGAMEa/

~ : )


aWORDaGAMi

  • Ai NLP Tokenizer (like ChatGPT / different) (concurrent work - to OpenAI)

    • an old...(2003) ancient - AI TXT ENGINE for ... song-lyrics. Trapped in C++ DLLs. It is time for those Large Language Models to be reborn and re-imagined through the .LENS of OpenAI and "emergent" capabilities???

    Let's SEE!

aWORDZa - DESIGN_PRINCIPLES

Uses short, self-descriptive naming-convention, to enhance english, with significant results. generative plasticity mechanism. Still under review.


AI INTEGRATIONS? ChatGPT

  • graduate difficulty, based on score.
  • complete the phrase, rhyming machine.
  • Tell us a story Ai! X jettisoned.

//SERVER X - http://localhost:8008/news X - https://node-dashboard-server.vercel.app/news


  1. X Rescue 20 year old.. Ai Ii Song Lyrics "Social-Phrases" from DATA STORAGE!
  2. X Revive Lexical Tokenizer (NLP), into RICH REACT UI. X AI song-lyrics / X word puzzles / O story_tree / O mix media story_tree.
  3. X Get old NodeJS media server templates...

OPTIMIZED PATH v2 (aPRYZMa):

X - minimal reactjs X - sound test X - minimal deploy (github pages)

MINIMAL PATH v1 (aWORDZa):


AI / NLP

Artificial Intelligence, Natural Language Processing integration. X Preferred: custom language model, with custom filter/sort/grid - scriptz. X Preferred: custom epicz rendering methods.

Category: HUGE WORDS

scintilla hyper fragmented super structure infini-vasta

Category: Psychology

anthropomorphic red-herring confirmation-bias eggcorn etc..

Category: natural-disaster words

atmospheric-river long-track-tornado, mega-drought, bomb-cyclone, heat-dome, methane-sinkholes, dust-nado, fire-nado, thunder-snow, snow-mageddon. whale-mouth-cloud sea-smoke drunken-forest sea-level-rise zepher west wind corpuscular rays polar vortex dense-smog artificial-reef preventable-burn treated-waste-water great-pacific-garbage-patch toxic-fog wildfire-haze superfire gustnado heathell Thousand-Year-Storm extreme-weather killbots seadrones doomscrolling catastrophic-damage sea-level-rise superstorm glacial-break cancel-culture anti-vaxxers fake-news

UI TODO:

X - clean up, check in, deploy react to gh-pages X - docs X - infinite game feature X - random mix prompt array - O in ai.randommix() X - random load - in ai.puzzleset() X - manifest error - logo.svg X - reset sound X - dynamic category ai.category() X - doublegame error X - dynamic className X - highlight selected btns X - highlight Correct / Wrong words. X - add rich visual animations // npm install react-reveal --save X - textures X - ai object X - GRID in song lyrics. shows Rhyme_Strength. FOCUS. O - non reload Local Storage O - icon / menu O - menu / game routing O - sonics tally invert, up pitch O - sonics win shorter cut beat O - sonics up is swoosh X - locked - puzzle - prize - examples.


Manifest v2

// X npm init
// X npm i create-react-app //this was wrong
// extreemely weird copy over problem to get name...
// X npm init react-app a_pryzma_game_a //this works, but npm name convention no caps.
// SO pasted from create-react into existing github aPRYZMaGAMEa to get desired name.
// X npm start
// audio test. sonic goes in public only, and load from raw: 
// https://netcinematics.github.io/aPRYZMaGAMEa/sonic/
// npm i gh-pages --save-dev
// add homepage and predeploy deploy to package.json, push, 
// then github pages, with Branch: gh-pages, save, then 
// npm run deploy
// npm i axios
// -- later
// npm i react-reveal --save
// npm i typewriter-effect --save
---
// to make warning go away npm install --save-dev @babel/plugin-proposal-private-property-in-object
//did not install

PROD LINK: https://netcinematics.github.io/aPRYZMaGAMEa/ REQUIRES > // npm run deploy to push updated after checkin.

Manifest v1

// npm i create-react-app // npm i react-reveal --save // npm i gh-pages --save-dev // npm i typewriter-effect


// npm i axios // npm install react-markdown

DATA SERVICE

Raw JSON /tokenz/, generated from /libz/ of markdown. // NOTE: vercel server - was a problem with dynamic routes // after creating scriptz to convert markdown to json // github raw data format was discovered server unnecessary!

NEW CLEAN PROJECT - aPRYZMaGAMEa

X Jettison Vercel dependency X Jettison Crypto dependency X RE-INSTATE Animated Typewriter dependency, fade and reveal fx too. X Jettison AI ChatGPT dependency X Jettison Markup dependency X New Project Layout w/ LINT passing O Responsive Layout O Custom_Rich_Rendererz (EPICZ)

All CUSTOM! Simple.

NEW DESIGN GOALZ

Reduced design to:

  1. X - rich writing and editing environment, markdown.

  2. X - tokenized by javascript, converted to JSON.

  3. X - filtered and sorted by dynamic api

  4. O - gamified in local storage

  5. O - use token_grid to tell episodic sci-fi fantasy token_books.

NODE GOALS:

  1. EXAMPLE (simple) Ai CONCEPTS and PATTERNS: X - algorithm, LLM, NLP, Tokenizer X - file-server integration

Future Steps:

REACTJS: X - Add details click X - Move to new project called aPRYZMaGAMEa X - New production on GITHUB. X - Render cardz on click and details. X - Clean up other tabs / files. X - hydrate grid_tokenz X - rename grid_tokenz, card_tokenz, & txt_tokenz X - TokenGrid, TokenCardz, TokenTxtz X - PageView to TokenCard and TokenDetails to TokenTxtz X - delete all comments X - switch data path from awordagame to apryzmagame X - rename localdetails to tokenTxtz and then update init like localdetails. X - remove localdetails after test txt load correctly. X - libz to meta_net X - meta_net/ taxonomy data files. X - meta_net/scriptz/ X - meta_net/token_cardz/ X - meta_net/token_markdown/ X - meta_net/token_txtz X - meta_net/readme.md X - meta_net/meta_net_schema.js X - clean up libz files... X - get files from dashboard_server put into libz/ X - dynamic load by token click X - scriptz create INDEX. X - scripts create cards. O - scripts create token_netz by token_keyz (linkz with numz) O - INDEX TOKENZ have 1 txt, and btn adds TXTs from TXT JSON file with ARRAY, by index. O - the first unlock TXT loads the ARRAY, then subsequent unlockbtn reveals each section.

RICH RENDERING ENGINE

X c2) parse by section ### X a2) parse by --- section end. X a) parse by empty line \r X a0) ~...~ LINKZ, KEYZ, MAPZ, tilde words, turn into links, for INDEX X a1) _ universal_underscore WORDZ. X c) ACTZ : WORDZ begin and end in a. X d1) QUOTEZ >>> multiline, end by ~ X g) MixedCase_ : lowerUpper_syntax 2nd letter, (simplified) X h) ascendingCase : 1 of each lowerUpper_syntax. X h) trailing-z : any word that ends in z X h) SERIEZ : subtxtz by number. (use exact_position numbering from array. 1.0) X h) 'SUBTXTZ' : txtz that rollup into SERIEZ or TOPIC

X d) CARDZ are like content FILTER. X e) TXTZ are like content SORT. X f) NETZ are like interfaces O g) LINKZ

NODEJS - SCRIPTZ X - train/ data1/ folder with txt and md and scriptz/: X - tokenz/ folder with ontology names. X - scriptz/markdown_to_cardz X - scriptz/generate_INDEX. O - scriptz/meta_netz_linkz X - npm run scriptz X - scriptz to read all libz, and write versioned_tokenz. O - Error, not found. X - unlock tokenz for community, with reference.

  1. NODEJS LOOPS X - open md file, or txt file, or html file X - search for keywords. X - write to tokenz file or append O - unlock tokenz

  2. NODEJS "training"

  • X TOKENIZE search results
  • X TRANSFORM data into TAXONOMY by key CARDZ, and ONTOLOGY by timestamped TXTZ.
  • X key is KEY for TOKENZ "training"
  1. NODEJS SCRIPTS for PARSE_PIPELINE
  • X advanced_parse_tokenz ()
  • X advanced_index_tokenz ()
  • alpha_tokenz ()
  • prefix_tokenz ()
  • postfix_tokenz ()
  • cross_link_tokenz ()
  • all_reference_tokenz ()
  • reference_link_tokenz ()
  • vote_tokenz
  • comment_tokenz
  • amended_tokenz

X navigation system up, left, right, down. (with icons) X icon locks and icon set for android and apple devices.

X crossover data from index O crossover data from master to file lookup of txtz O local storage X home button, replace up


DESCRIPTION: add NLP-super-powers, to tokenz (above).


POPULATE TOKEN (training_script)

X scriptz/TXT_TOKEN (default)

X TRAIN_TXT_TOKENZ_1.js X open all files in LIBZ X TOKEN_KEYZ '~' - key_tokenz used as keyz. (standard tokenizer) X write json to CARDZ

X API MOCK_DATA, replace new dynamic content pipeline. X prod output: /src/meta_net/CARDZ/token_index_2.json X write all_key_tokenz to prod: token_index_2.json?

X array WRAP X { "all_token_index" : [ changed to - omni_key_index X file name CARDZ omni_key_idx_1.json from all_token_index_3.json O remove extra files in CARDZ to bak X remove extra css files.

X all OMNI KEY TOKENZ all_into token_index meta_data.

X import load index? X loading txt delay test. X token_index to omni_key_index X add ymd and numz X add txtz O add GAME_STATE.

X loading indicator on main index. X Mobile version padding margin remove. X 1 row icons

O revisit aliases/duplicates. O non hyphen ah-word-ah-GAHM-eee

O progress tab O ICONZ & GLYPHZ: icons, hover, click, represent topics. O add back ! and clue ? and lock state.

  • by taking out things not unlocked. O use check marks to show open or locked O batch load, items into completed, or extra level.

O sonics cc0 history.

X padding top, top menu X padding margin in card index. O list of accomplishments. O word puzzles. O letter selector, until word is correct - locks in. then share on social media.

O ai gamifications - O random-timed-awards (icons as award for number_triggers) O batch cardz at 44 X batch txtz at 100?

X 1st txt load call for card of txtz. then show by index X auto scroll on txt click

X CARDZ/card1.json to CARDZ/card_awordza_1.json

O dynamically generate card_awrodza_1.json

O found 1 of 44 : batch 1

O add DYNAMIC_TOKENZ syntax : and | O - meanz: O - alias: O - exactly_: O - ItSeems_: O - Observably_: O - AnyoneCanSee_: O - Principz_: O - Paradox_: O - CommonFlaw_: O - Lawz_: O add line breaks

// start here O new versions / code clean up. O more data (retrace) O open up the data pipes. O expand input O expand output

O reduce index look up to prime keys (exclude sub keys) O render current all_keys to new page O render prime_keys batched as cards. O prime_keys this is how to specify CARD. O each card can have alias_: a b c d _|

O write syntax introduction as docs. O render quote O render series O render titles.

  1. Artificial Intelligence USE-CASES with NATURAL_LANGUAGE_PROCESSING (NLP)
  2. Constructs, Data Structures, and Design Patterns.
  3. To deploy aWordza 2.

AI-Generated Word-Game & Song-Lyrics & Story-Tree UI.

INSTRUCTIONS: X - Navigate a Tree of Puzzles. O - Unlock new puzzles. X - Word Puzzles O - EPICZ MixMedia renderer


HYPOTHESIS

The endless search for new viewz in language.

CONCLUSIONS /

X Minimum Viable Product, forever Ai text. X Use ChatGPT as copilot with Google to code. X Use GitHub as forever storage, self-generative app. X Use JS/JSON as dynamic, multi-faceted, prysm of viewz. O GAMIFY front end with local storage.


EMOJIS: https://www.w3schools.com/charsets/ref_emoji.asp

About

Artificial Game of Actual Intelligence. Take a look through many viewz.

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