netcell / ABTME

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NGUYEN TUAN ANH

Contacts: anhnt.fami@gmail.com

Github: http://github.com/netcell

ABOUT ME

  • Languages: Vietnames and English.
  • Hobbies: Movies and Dota.
  • 100% self-learner.

SKILLS

Javascript: My favorite and first-choice language since 2012.

  • I can and do regularly design my own build scripts.
  • Frameworks & libraries of choice: React, Phaser.js, lodash, Ionic2.
  • Occasionally design my own frameworks or development tools as hobbies or of neccessity.

Unity3D:

  • My experiences cover a few games including the revamped multiplayer version of Sword of Vendetta, the Hanoi GGJ winner Night of Shame.
  • Occasionally design my own libraries as hobbies. Eg. a library for deserializing JSON for Unit3D C#.

Audio:

  • While I do not do audio editting, I have good sense of sound designing and can help people produce a good voice acting performance. Check out Night of Shame to see for yourself.

EXPERIENCES

1. GAMES

[UNDISCLOSABLE] - 2016

DOM based HTML5 game client for turn-based multiplayer games.

- DOM based HTML5 game client.
- React & Redux framework.
- Custom framework.

NIGHT OF SHAME - 2016

First place of the 48-hour Global Game Jam location Hanoi. Non-graphical sound-based Unity3D game.

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- Unity3D game development.
- Voice acting director.
- Ambient sound design.

SWORD OF VENDETTA - 2014, 2015

A action adventure JRPG about vengence, betrayal and romance based on real Vietnamese historical events.

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- Game and story design
- Canvas based HTML5 game development (Phaser).
- Revamped in 2015 with Unity3D and single screen 2-player multiplayer style.

PHASER INSPECTOR - 2015

Development tool for Phaser framework (inspired by the inspector of Unity3D framework).

While the open source version is no longer maintain, this inspector is battle tested and helped resolve tons of performance problems in Phaser games.

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https://github.com/netcell/phaser-inspector

- Used Angular.js.
- Battle tested on real production product.
- Supports up to Phaser 2.4.3 since I no longer work with canvas based game.
- Injectable to a running game without touching the source code.

NINE PATCH PHASER - 2015

Nine Patch Phaser Plugin allows you to use nine patch images in the HTML game framework Phaser.

- Battle tested on real production product.
- Supports up to Phaser 2.4.3 since I no longer work with canvas based game.

[UNDISCLOSABLE] - 2015

Web/Mobile-hybrid multiplayer game.

- Canvas based HTML5 game client (Phaser).
- In charge of custom canvas component including
	- Infinite-scroll list (physics based),
	- Pie timer (mask based),
	- Nine-patch renderer. 

HALLOWEEN NIGHTMARE - 2014

A silhouette style puzzle adventure mobile game for iOS, Android and Windows Phone.

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- Help with art style & story telling animation
- Take a small part in level designing

WHITEDROP - 2014

Web/iOS infinite running game.

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- Develop iOS version on Lua (Codea)
- Develop Web version on HTML5 (custom framework)

2. APPS

ONFTA REACT MIGRATION CONSULTING - 2016, 2017

Consult (and take part in) on the migration from PHP to React of OnFTA website.


ABIVIN CRM APP - 2016, 2017

Hybrid CRM app on Ionic 2


REALTIME STROKE SMOOTHING PAINTER - 2014

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Side project developing a painting webapp that can smooth user's stroke in realtime.

ANNDORE - 2016

Bag designing editor (Web)

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- Develop an editor that user can replace the texture on camera-captured bag to design new one.
- Learnt a good lesson with a failed UX design for administration.
- React + canvas blending based.

AMDUONGLICH.COM - 2013

Web-based Lunar calendar scheduler.

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- UX, UI, animation design and develop Angular.js frontend.
- Adapting Lunar Calendar algorithm.
- Develop natural language recognition for Vietnamese scheduling text input.

SOMIA: DREAM WITHOUT END - 2016

Third place of Edtech Hackathon 2016 (Hanoi). A language learning app that helps user learn vocabulary during their sleep.

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- HTML5 hybrid app.
- Sleep tracking with accelerator sensor, sampled-down data with realtime graph.

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