Jesse Louis-Rosenberg's repositories
Computational-Design-in-Nature-Spring-2010
repository for examples and projects in the class Simulation and Nature in Design
floraformPost
thickening / hole punching
SpectralFluid
A fluid solver based on Acar's Level Set Fluid method
variational-surface-cutting
Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018
PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
fcpw
fast closest point queries
geometry-central
Applied 3D geometry in C++, with a focus on surface meshes.
knitout-frontend-js
knitout writing frontend for javascript
ofxImGui
Use ImGui in openFrameworks
ofxWin8Touch
Windows 8 touch driver for OpenFrameworks using WM_POINTER events
ofxWinTouchHook
windows 7 + 8 touch for OF
openFrameworks
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
polyscope
A C++ & Python viewer for 3D data like meshes and point clouds
SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.