neronmoon / CardGame2

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Card game: forward replica

TODO:

  • Project create
  • Add Ecs with debugger
  • Spawn player card
  • Implement input system with hovers and clicks
  • Add dummy data about enemies
  • Spawn first 2 rows of enemies
  • Implement dragndrop system based on click and hover
  • Add dragndrop animations
  • Make cards pretty
  • Add drop constraint
  • Highlight to drop candidate card
  • Implement player movement forward
  • Implement gameplay actions system (animation waits..)
  • Implement other cards move backwards and fade
  • Add more enemies and level exists
  • Implement stats display on card
  • Add drop action — fight
  • Add stats to enemies and player
  • Add implement fight and death
  • Add animations: fight, die (enemy), die (player)
  • Add SFX
  • Implement level change
  • Implement heal potions
  • Implement level announcement
  • Implement chests
  • Implement inventory & items
  • Fix card animation (spawned & complete level conflict)
  • Reimplement level generation system: add more randomness and features
  • Adjust nulls into spawn animation
  • Make card types look different
  • Add coins and more items & levels
  • Implement aggressive monsters (that attacks when you near and drop monster egg after death)
  • Fix drop animation
  • Implement level map display
  • Inventory items effects
  • Implement card description UI
  • Implement level maps according to story
  • Implement some items
  • Implement inventory UI
  • Implement quests
  • Write scenario
  • Implement game levels according to quests
  • Add more items and potions
  • Fix DOTWeen warnings
  • Playtest with Vova
  • Implement character select menu
  • Add VFX (Блики карт, ...)

To be continued...

About


Languages

Language:C# 86.8%Language:ShaderLab 11.2%Language:HLSL 1.9%