About
JavaFX Game Development Framework
Why FXGL?
- No native libraries, no installation, no setup required
- Simple and clean API
- Superset of JavaFX: no need to learn new API
- Brings real-world game development techniques to JavaFX
- Works with Java 8 and 9 "out of the box"
- Games are easily packaged into a single executable .jar
Good for:
- Any 2D genre (side-scroller / platformer / arcade / RPG)
- Complex UI controls
- Hobby / academic / commercial projects
- Teaching / learning / improving game development skills
- Fast prototyping of game ideas
Features
Minimal Example
public class BasicGameApp extends GameApplication {
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("Basic Game App");
}
public static void main(String[] args) {
launch(args);
}
}
Getting Started
Maven
Already have pom.xml
? Then add:
<dependency>
<groupId>com.github.almasb</groupId>
<artifactId>fxgl</artifactId>
<version>0.4.2</version>
</dependency>
Gradle
Already have build.gradle
? Then add:
repositories {
jcenter()
}
dependencies {
compile 'com.github.almasb:fxgl:0.4.2'
}
Uber jar
Download the latest uber jar from Releases
Community
- University of Brighton, UK
- University of Nottingham, UK
- Walton High School, USA
- Zealand Institute of Business and Technology, Denmark
If your institution wants to use / is using FXGL, drop me an email to discuss how FXGL can aid your course.
Contribution & Support
If you want to build FXGL from sources or want to contribute, please see the Contribution Guide (including non-code).
You can support the FXGL development via PayPal or simply star the repo to show interest.
Contact
Chat with the friendly FXGL community or