Sven Otto's repositories
orbiter-blender
Blender Orbiter mesh plugin.
JoltPhysicsSharp
JoltPhysics C# bindings
orbiter
Open-source repository of Orbiter Space Flight Simulator
Quest-XR
OpenXR application demo targeted to oculus quest 2 platform
routing
The routing core of itinero.
guildai
Experiment tracking, ML developer tools
actions-runner-controller
Kubernetes controller for GitHub Actions self-hosted runners
image-builder-rpi
SD card image for Raspberry Pi with Docker: HypriotOS
invertergui
A simple Go based monitoring tool for Victron Multiplus devices
TorchSharp
.NET bindings for the Pytorch engine
open_spiel
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
Unity_SphericalHarmonics_Tools
Two tools for Unity to deal with spherical harmonics
UIWidgets
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
geogrid
Library for Discrete Global Grid Systems
crunch
Advanced DXTc texture compression and transcoding library
macos-guest-virtualbox
Semi-automatic installation of macOS Mojave guest in Virtualbox on Windows or Linux
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"
ECSPhysics
A physics engine made with Unity ECS
render-timing-for-unity
GPU time metric for Unity apps (currently limited to Android/GLES)
OutdoorLightScattering
Outdoor Light Scattering Sample
lows
The Location-based WiFi Services system: A Complete Open Source Solution for Wi-Fi Beacon Stuffing Based Location-based Services
vectorx
Duell library to render svgs, fonts and drawings
opengl-tutorial
Tutorials to learn OpenGL with Haxe
duell
The Duell Tool is a command line tool for setting up, building and running applications on any platform.
format
Various files formats support for Haxe
RectanglePacking
Super fast AS3 implementation of rectangle packing algorithm