Design patterns are like tried-and-true blueprints, offering reusable solutions to common problems. They empower us to craft code that's not just functional, but also flexible and scalable.
There are three main categories of design patterns:
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Creational Patterns: These focus on object creation mechanisms.
- Singleton 1๏ธโฃ: Guarantees only one instance of a class exists.
- Factory Method ๐ญ: Creates objects without locking them into a specific class.
- Abstract Factory ๐ญ: Produces families of related or dependent objects.
- Builder ๐จ๐พโ๐ญ: Separates complex object construction from its representation.
- Prototype ๐งฌ: Clones objects for efficient instance creation.
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Structural Patterns: These deal with object composition and relationships.
- Adapter ๐ฃ๏ธ: Makes different interfaces work together harmoniously.
- Bridge ๐: Separates abstraction from implementation.
- Composite ๐ฒ: Composes objects into tree structures for part-whole hierarchies.
- Decorator ๐: Dynamically adds responsibilities to objects.
- Facade ๐ข: Offers a simplified interface to a subsystem.
- Flyweight : Efficiently shares and reuses objects to minimize resource usage.
- Proxy ๐: Acts as a placeholder for another object to control access.
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Behavioral Patterns: These dictate object interactions and communications.
- Chain of Responsibility โ๏ธโ๐ฅ: Passes a request along a chain of handlers.
- Command ๐ฃ๏ธ: Encapsulates requests as objects for flexible execution.
- Iterator ๐: Provides sequential access to elements in an aggregate object.
- Mediator ๐ฎ๐ฝ: Encapsulates object interaction logic.
- Memento ๐: Captures and externalizes an object's internal state.
- Observer ๐: Notifies objects of changes in state.
- State ๐: Allows objects to change behavior when their internal state changes.
- Strategy ๐: Defines interchangeable algorithms for flexible usage.
- Template Method ๐ฉป: Establishes a skeleton algorithm with customizable steps.
- Visitor ๐ง๐ฝ: Performs operations on elements of an object structure.