i am working on scale now 1st day ------- found this game today https://adventurebit.itch.io/samurailantern discuss discuss discuss on slack 2d day ------ copy past http://phaser.io/examples/v2/p2-physics/tilemap-gravity to test p2 what it really interesting is the tween transition when you collide with the ennemies every thing is okey in the art folder in fact i am not easy with p2 so i am back to arcade so the continuity for the game should be to use http://thisisellian.com/#prettyPhoto[2013]/6/ music is from the grinder 24/7 but i have to try the man with the iron fists 3d day night ------------ so the project for now is to continue the fork and also to compare with a gameboy project seems that the links here are dead :/ http://www.devrs.com/gb/ i need to compare the tow approach with the same game the work i've done is in this order 1-scratch 2-scale 3-states i am stuc with the blurry scale when i use game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL 4th day now i leave the project as is for a while to understand the process of making it 3 days to have the result in the state folder