Giters
nasso
/
ige
3D Game Engine built in C++20
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Stargazers:
4
Watchers:
1
Issues:
8
Forks:
3
nasso/ige Issues
Audio Engine causes a crash on exit
Closed
3 years ago
Decouple the AudioPlugin interface from OpenAL/libnyquist
Updated
3 years ago
Removing an entity with a glTF scene doesn't remove its children
Closed
3 years ago
STL containers are super duper slow
Updated
3 years ago
A better way to manage groups of entities ("scenes")
Updated
3 years ago
Inline code in header files should probably be implemented in separate `*.inl` files
Updated
3 years ago
Add a proper logging system
Updated
3 years ago
Comments count
4
There are too many `std::optional<std::reference_wrapper<...>>`
Closed
3 years ago