andrew cabrera's starred repositories
gaussian-splatting-lightning
A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer
nanite-webgpu
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
wasm-bindgen-rayon
An adapter for enabling Rayon-based concurrency on the Web with WebAssembly.
kompute
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
ollama-app
A modern and easy-to-use client for Ollama
Online-RLHF
A recipe for online RLHF and online iterative DPO.
Voxelized3D-Rust
experimental voxel engine that uses dual contouring written in rust
vk_voxel_cone_tracing
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
teach_yourself_demoscene_in_14_days
A guide to learn and become active in the demoscene within a couple of weeks