mzktbyjc2016's repositories

InfoGainalpharank

Sample code for AAAI paper Estimating α-Rank by Maximizing Information Gain

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pipeline-psro

Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games

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PettingZoo

Gym for multi-agent reinforcement learning

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open_spiel

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.

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OWM

Code for Continual Learning of Context-dependent Processing in Neural Networks

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nfsp-pytorch

Neural Fictitious Self-Play in Pytorch

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PokerRL

Framework for Multi-Agent Deep Reinforcement Learning in Poker

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holdem

:black_joker: OpenAI Gym No Limit Texas Hold 'em Environment for Reinforcement Learning

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malmo

Project Malmo is a platform for Artificial Intelligence experimentation and research built on top of Minecraft. We aim to inspire a new generation of research into challenging new problems presented by this unique environment. --- For installation instructions, scroll down to *Getting Started* below, or visit the project page for more information:

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DeepLearningFlappyBird

Flappy Bird hack using Deep Reinforcement Learning (Deep Q-learning).

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incremental_decision_tree-CART-Random_Forest_python

incremental CART decision tree, based on the hoeffding tree i.e. very fast decision tree (VFDT), which is proposed in this paper "Mining High-Speed Data Streams" by Domingos & Hulten (2000). And a newly extended model "Extremely Fast Decision Tree" (EFDT) by Manapragada, Webb & Salehi (2018). Added new implementation of Random Forest

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wine

Gomoku AI

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DirectFuturePrediction

Code for the paper "Learning to Act by Predicting the Future", Alexey Dosovitskiy and Vladlen Koltun, ICLR 2017

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GomokuWeb

A web version of the Gomoku game with a good AI

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