mzktbyjc2016's repositories
InfoGainalpharank
Sample code for AAAI paper Estimating α-Rank by Maximizing Information Gain
pipeline-psro
Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games
PettingZoo
Gym for multi-agent reinforcement learning
open_spiel
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
OWM
Code for Continual Learning of Context-dependent Processing in Neural Networks
nfsp-pytorch
Neural Fictitious Self-Play in Pytorch
PokerRL
Framework for Multi-Agent Deep Reinforcement Learning in Poker
malmo
Project Malmo is a platform for Artificial Intelligence experimentation and research built on top of Minecraft. We aim to inspire a new generation of research into challenging new problems presented by this unique environment. --- For installation instructions, scroll down to *Getting Started* below, or visit the project page for more information:
DeepLearningFlappyBird
Flappy Bird hack using Deep Reinforcement Learning (Deep Q-learning).
incremental_decision_tree-CART-Random_Forest_python
incremental CART decision tree, based on the hoeffding tree i.e. very fast decision tree (VFDT), which is proposed in this paper "Mining High-Speed Data Streams" by Domingos & Hulten (2000). And a newly extended model "Extremely Fast Decision Tree" (EFDT) by Manapragada, Webb & Salehi (2018). Added new implementation of Random Forest
wine
Gomoku AI
DirectFuturePrediction
Code for the paper "Learning to Act by Predicting the Future", Alexey Dosovitskiy and Vladlen Koltun, ICLR 2017
GomokuWeb
A web version of the Gomoku game with a good AI