Mar Zandvliet's repositories
VoloAirsport
Open source release of wingsuiting and basejumping simulator Volo Airsport
UnityFixedPoint
Using Roslyn to generate code for rings of fixed point number types
RainworldModLoader
Proof of concept Rainworld Mod Loader
BurstRender
Toying with some rendering algorithms on the cpu
AutomaticDifferentiationPractice
Figuring out how to write automatic differentiation in C#/Unity/Burst, for machine learning and simulation purposes.
AzureKinectJam
Toy project for experimenting with the Azure Kinect
RigidbodySync
A prototype for Volo Airsport multiplayer networking code, done in 2016 with Frank Versnel.
RustSDLExperiment
A Simple Software Renderer in Rust + SDL
UnityTemplateProject
Just contains the stuff I need, nothing more, nothing less.
WingsuitArcadePrototype
Jammed on this for about a week waaaay back in 2011 or so, with Jarno Cordia and others from a company called Koelstof. Someone requested it recently, so here it is. Enjoy!
Azure-Kinect-Sensor-SDK
A cross platform (Linux and Windows) user mode SDK to read data from your Azure Kinect device.
BDC-Curves
Bezier De Casteljau curves
BurstDynamics
I try some physics engine stuff in Burst
Compute-Terrain
Messing around with Compute Shaders and possibly the new Job System later
CuriousFingers
Short projects with some students at ArtEZ University, using 3D Scanned Data & Unity Animation Rigging
ExampleUnityPackage
Quick example of how you can create your own Unity packages for sharing code between projects
GPU-GEMS-2D-Fluid-Simulation
2D fluid simulation in Unity
ObsidianTools
Some tools for managing and cleaning my personal Obsidian knowledge database
ProcessingSVG
Toying with Processing.org, exporting SVG files
Sympy-Bezier
First steps using Sympy to work out mathematical problems
UnityPlugControlTest
Goofing around with Buttplug.io platform, figuring out the way I want to work with it.
WaveletsPrimer
Wavelet things