Giters
myst6re
/
makoureactor
Final Fantasy VII field archive editor
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Stargazers:
53
Watchers:
5
Issues:
121
Forks:
11
myst6re/makoureactor Issues
Autosize not processing properly on batch processing, but works on per box autosize.
Updated
8 months ago
Comments count
3
Crash when adding animations to a new model
Closed
a year ago
Comments count
2
Field names are grey when opening a directory
Updated
a year ago
Expand opcode list by default bug
Updated
a year ago
Background Editor Bug changing Blend Type
Updated
a year ago
[Windows] Makou does not start with previous geometry
Closed
a year ago
Walkmesh and Background not visible [develop branch]
Closed
a year ago
Comments count
8
Visual Studio installation requires degree in rocket science
Closed
a year ago
Comments count
3
When rotation or animation speed is 0, the game crashes
Updated
a year ago
Custom chars encoding
Updated
a year ago
Add ability to use high res font in text preview
Updated
a year ago
Worldmap text editor
Updated
a year ago
Add colour back to Icons
Updated
a year ago
Comments count
10
Update needed for Opcode 1A and 1C
Closed
a year ago
Comments count
4
Renaming a field does not have a correct behavior
Closed
2 years ago
[Request] Field Models editor: Preview directional lighting in editor
Updated
2 years ago
Comments count
2
Window.bin file created by Makou Reactor breaks FFNx soft reset.
Closed
2 years ago
Comments count
3
ComboBox to list items in add item to inventory opcode
Updated
2 years ago
Comments count
2
Ability to use more than 8 colour palettes in dialogue boxes.
Updated
2 years ago
Comments count
3
Renaming feature in field and group script lists can broke
Updated
2 years ago
Ability to add/remove models and animations on PS version
Updated
2 years ago
3D model preview does not update when current group change
Closed
2 years ago
Random crashes
Closed
2 years ago
Comments count
3
JP Font rendering artifacts
Closed
2 years ago
New crash issue
Closed
2 years ago
Comments count
2
Crash when renaming a script group
Closed
2 years ago
Comments count
1
Ctrl+K shortcut for Tutorials/Sounds does not work
Closed
2 years ago
Comments count
2
Incorrect opcode description for opcode 0x74
Closed
2 years ago
Comments count
1
Missing ff7tk.dll in continous builds
Closed
2 years ago
Comments count
3
Custom opcode 1B have a long jump
Closed
3 years ago
Palette error when replacing tex files
Closed
3 years ago
Replace text on all fields
Closed
3 years ago
Comments count
1
Export/Import of current map results in inconsistencies
Closed
3 years ago
Comments count
3
Strange left padding for "à" character
Closed
3 years ago
Comments count
2
window.bin gzip compression header is not exactly like the original file format
Closed
3 years ago
Comments count
1
Request: Ability to edit Field Model data for FF7-PS1
Closed
3 years ago
Comments count
6
"LZS bad header" message when importing sections of Uncompressed field.
Closed
3 years ago
Comments count
1
Allow copy paste in field list
Updated
3 years ago
{PAUSE} tags not working. Softocks game.
Closed
3 years ago
Comments count
5
It is not possible to edit window coordinates, width and height in some cases
Closed
3 years ago
Comments count
5
Models do not appear in preview window bottom left
Closed
3 years ago
Comments count
2
"Autosize all text" does not take into account some control codes
Closed
3 years ago
BUG: Incorrect update of X/Y values of Doors in Walkmesh for Door > 0
Closed
3 years ago
Do not use Command+Q on Mac OSX
Closed
3 years ago
Multiple crashes when saving a LGP archive after deleting a field
Closed
3 years ago
Crash when entering walkmesh viewer with Opengl disabled
Closed
3 years ago
auto expand closes back to compact every time you edit
Closed
3 years ago
Comments count
1
Mass Import feature
Updated
4 years ago
Comments count
1
Resize tutorials windows
Closed
4 years ago
Comments count
1
Support for custom fonts.
Updated
4 years ago
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