Tomas Vymazal's starred repositories
mesh-viewer
An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
noboilerplate
Code for my talks on the No Boilerplate channel
wslcompact
Compacts the size of the ever-growing WSL vhdx images.
DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
combat-bees-benchmarks
Benchmarks of different versions of a simple bee simulation
segment-anything-ui
Segment anything UI for annotations
pytorch_forward_forward
Implementation of Hinton's forward-forward (FF) algorithm - an alternative to back-propagation
whisper.cpp
Port of OpenAI's Whisper model in C/C++
pytorch-diffusion
A basic PyTorch implementation of 'Denoising Diffusion Probabilistic Models'
libsoundio
C library for cross-platform real-time audio input and output
unreal-rust
Rust integration for Unreal Engine 5
get-started-with-JAX
The purpose of this repo is to make it easy to get started with JAX, Flax, and Haiku. It contains my "Machine Learning with JAX" series of tutorials (YouTube videos and Jupyter Notebooks) as well as the content I found useful while learning about the JAX ecosystem.
Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald