mynameismon / raytracer

Raytracer in Rust, using https://raytracing.github.io/

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Raytracer

This is a raytracer that is built following Peter Shirley's incredible book on ray tracing: Ray Tracing in One Weekend.

Instructions to run

cargo run > image_file.ppm

It is highly suggested that the raytracer is run in release mode, as it is incerdibly slow otherwise.

Future plans

  • Implementing Perlin textures
  • Implementing Quadrilaterals and light sources that will allow a Cornell Box
  • (Unlikely) Implementing BVH to speed up the raytracer.

About

Raytracer in Rust, using https://raytracing.github.io/


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Language:Rust 100.0%