This project is a part of The SOCIAL Framework, which is a series of open source initiatives with a joint goal to help mobile game developers do more together. SOCIAL encourages better game design, economy modeling, social engagement, and faster development.
When using the SOCIAL framework, you always start by initializing the core module:
[Soomla initializeWithSecret:@"[YOUR SOCIAL SECRET HERE]"];
This sets up the local on-device database used by SOCIAL. The secret is used for encrypting the data, make sure to choose a good one.
This core library holds common features and utilities used by all other modules of the SOCIAL framework. It includes:
- An encrypted key-value storage (SQLite based) for persisting data locally on devices.
- Utilities for
NSString
andNSDictionary
manipulation. - Utilities for Logging and encryption.
SocialEntity
- the base class from which all SOCIAL domain objects derive.- Reward domain objects and events - used to grant your users rewards.
SOCIAL modules internally use these features, though we encourage you to use them for your own needs as well. For example, use our key-value storage for custom game data for usage across game sessions.
####Pre baked jar:
Other open-source projects that we use:
SOCIAL appreciates code contributions! You are more than welcome to extend the capabilities of SOCIAL.
Fork -> Clone -> Implement -> Add documentation -> Test -> Pull-Request.
IMPORTANT: If you would like to contribute, please follow our Documentation Guidelines. Clear, consistent comments will make our code easy to understand.
Apache License. Copyright (c) 2012-2014 SOCIAL. http://soom.la