mxxo / MshIO

A tiny C++ library to read/write ASCII/binary MSH format files.

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MshIO

MshIO is a tiny library written with modern C++. It is created by Qingnan Zhou as a coding exercise. It supports reading and writing MSH format with both ASCII and binary encodings for both version 2.2 and version 4.1.

build and test

Usage

#include <MshIO/mshio.h>

mshio::MshSpec spec = mshio::load_msh("input.msh");

mshio::save_msh("output.msh", spec);

MshSpec data structure

MshSpec (code) is a data structure that maps almost verbatim to the information stored in a MSH file. Currently, the following sections are supported:

Section name Description
Mesh format Format header.
Nodes 3D coordinates of nodes and (optionally) their parameterization coordinates.
Elements A list of elements grouped by blocks.
Node data Scalar/vector/tensor fields defined on nodes.
Element data Scalar/vector/tensor fields defined on elements.
Element-node data Scalar/vector/tensor fields defined over each node of each element.

The follow sections are supported by MSH format, but not yet supported by MshIO (contribution welcomed):

  • Physical names
  • Entities
  • Partitioned entities
  • Periodic
  • Ghost elements
  • Parametrizations
  • Interpolation scheme

All fields will be populated by mshio::load_msh() method, and all fields should be set up correctly before calling mshio::save_msh() method. The helper method mshio::validate_spec(spec) can be used to check if a given spec is valid.

Mesh format

Mesh format section is the header of MSH file. It contains information about the MSH version used, whether the file is binary and data size. This section is required.

auto& format = spec.mesh_format;
format.version = "4.1";            // Only version "2.2" and "4.1" are supported.
format.file_type = 1;              // 0: ASCII, 1: binary.
format.data_size = sizeof(size_t); // Size of data, defined as sizeof(size_t) = 8.

Nodes

Nodes are grouped into node blocks in MSH format. Each node has a unique "tag", and the tag is used for referring to this node in other sections. All tags are positive. Ideally, tags should be ordered consecutively from 1 to N (the number of nodes), but it does not have to be so. It is up to the client application to maintain a mapping from tag to nodes.

auto& nodes = spec.nodes;
nodes.num_entity_blocksl = 1;  // Number of node blocks.
nodes.num_nodes = 3;           // Total number of nodes.
nodes.min_node_tag = 1;
nodes.max_node_tag = 3;
nodes.entity_blocks = {...};   // A std::vector of node blocks.

Node block

A node block is simply a group of nodes.

auto& block = nodes.entity_blocks[k];
block.entity_dim = 2;          // The dimension of the entity.
block.entity_tag = 1;          // The entity these nodes belongs to.
block.parametric = 0;          // 0: non-parametric, 1: parametric.
block.num_nodes_in_block = 3;  // The number of nodes in block.
block.tags = {...};            // A std::vector of unique, positive node tags.
block.data = {...};            // A std::vector of coordinates (x,y,z,<u>,<v>,<w>,...)

When block.parametric is 1, block.data contains the parametric coordinates in addition to the XYZ coordinates. The dimension of the parametric coordinates is defined by block.entity_dim variable.

Elements

Elements are grouped into element blocks. Each element has a unique positive "tag". Ideally, tags should be ordered consecutively from 1 to M (the number of elements), but it does not have not be so. It is up to the client application to maintain a mapping from tag to elements.

auto& elements = spec.elements;
elements.num_entity_blocks = 1;  // Number of element blocks.
elements.num_elements = 12;      // Total number of elmeents.
elements.min_element_tag = 1;
elements.max_element_tag = 12;
elements.entity_blocks = {...};  // A std::vector of element blocks.

Element block

An element block is a set of elements of the same type:

auto& block = elements.entity_blocks[k];
block.entity_dim = 2;             // The dimension of the elements.
block.entity_tag = 1;             // The entity these elements belongs to.
block.element_type = 2;           // See element type table below.
block.num_elements_in_block = 12; // The number of elements in this block.
block.data = {...};               // See more detail below.

Element types

MSH format supports a large set of finite element types. Element types determines the dimension of the element as well as the number of nodes that make up the element.

int element_type = ...;  // Element type is encoded as an int.

// To look up the number of nodes for this element type:
size_t n = nodes_per_element(element_type);

// To look up the dimension of the element:
int dim = get_element_dim(element_type);

See all supported element types here.

Element data

The element data is a flattened std::vector of size_t. It follows the convention below:

element_tag node_tag ... node_tag
element_tag node_tag ... node_tag
...

i.e. Each element entry consists of an element tag followed by n node tags, where n is the number of nodes corresponding determined by the element type. See the supported element types table.

Post-processing data

One of main advantage of MSH format is its support for storing post-processing data along with the mesh. There are 3 types of post-processing data: node data, element data and element-node data. Each type of post-processing data consists of a header and a std::vector of entries.

auto& node_data = spec.node_data[k];
auto& element_data = spec.element_data[k];
auto& element_node_data = spec.element_node_data[k];

Data header

Data header consists of arrays of string, double and int tags. Some tags has pre-defined meaning:

auto& header = node_data.header;
header.string_tags = {...};  // [field_name, <interpolaiton_scheme>, ...]
header.real_tags = {...};    // [<time value>, ...]
header.int_tags = {...};     // [time step, num fields, num entities, <partition id>, ...]

Required special tags:

  • string_tags[0]: The name of the data.
  • int_tags[0]: Time step index, starting from 0.
  • int_tags[1]: The number of fields per data entry. 1 for scalar field, 3 for vector field, and 9 for tensor field.
  • int_tags[2]: The number of data entries.

Data entry

Data entry describe the data associated with a target node or element or element-node.

auto& data_entries = node_data.entries;
auto& entry = data_entries[k];

entry.tag = 1; // The target node (for node data) or element tag (for element data).
entry.data = {...}; // A std::vector of double data.

The entry.data's size is determined in the header (i.e. header.int_tags[1]) for node and element data.

For element-node data, entry.tag is the target element tag, and it has an extra field entry.num_nodes_per_element that determines the number of nodes in each element (this can be computed from element type using nodes_per_element method). The entry.data is of size num_nodes_per_element times the number of fields.

Supported element types

The following types are supported by MshIO:

Type ID Name Dim # nodes
1 2-node line 1 2
2 3-node triangle 2 3
3 4-node quad 2 4
4 4-node tetrahedron 3 4
5 8-node hexahedron 3 8
6 6-node prism 3 6
7 5-node pyramid 3 5
8 3-node second order line 1 3
9 6-node second order triangle 2 6
10 9-node second order quad 2 9
11 10-node second order tetrahedron 3 10
12 27-node second order hexahedron 3 27
13 18-node second order prism 3 18
14 14-node second order pyramid 3 14
15 1-node point 0 1
16 8-node second order quadrangle 2 8
17 20-node second order hexahedron 3 20
18 15-node second order prism 3 15
19 13-node second order pyramid 3 13
20 9-node third order incomplete triangle 2 9
21 10-node third order triangle 2 10
22 12-node fourth order incomplete triangle 2 12
23 15-node fourth order triangle 2 15
24 15-node fifth order incomplete triangle 2 15
25 21-node fifth order complete triangle 2 21
26 4-node third order edge 1 4
27 5-node fourth order edge 1 5
28 6-node fifth order edge 1 6
29 20-node third order tetrahedron 3 20
30 35-node fourth order tetrahedron 3 35
31 56-node fifth order tetrahedron 3 56

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A tiny C++ library to read/write ASCII/binary MSH format files.

License:Apache License 2.0


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