mxcop / MadClowns

The official MadClown01's mods for Factorio, as maintained by Pezzawinkle

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MadClowns Mod Series for Factorio.

The official MadClown01's mods for Factorio, as maintained by Pezzawinkle on behalf of MadClown01.

Madclowns Vanilla Nuclear

Introduces a multi-step enrichment process to replace the Koravex process with something a bit more fun. The multi-step enrichment allows the separation of LEU (low enrichment Uranium) and WGU (weapons grade Uranium) to be made separately. Also adds Plutonium recovery and usage in a MOX fuel cell (higher production of regular fuel). Adds an alternative recipe for an atomic bomb using Plutonium and a larger radius thermonuclear bomb. (These can do serious damage, even to massive health biters like bobs Leviathans). Optional (off by default) is nuclear/thermonuclear artillery shells. Stand well back! Forum and further discussions can be found here: Madclowns Nuclear Extension. For bug reports/compatibility issues or feature requests, please visit: github and/or Discord.

Madclowns Processing

This is an extension of angels petrochem and smelting, which works in special vanilla mode.

  • Introduces new materials: Mercury, Osmium, Phosphorus, Magnesium, a multi-step uranium ore processing system (angels smelting style) and Depleted Uranium processing.
  • Introduces sand sluicing for extra materials (similar to, but less efficient than mineral sludge processing for some advanced ores)
  • Neurotoxin production
  • Adds 2 new tiers of faster centrifuges
  • Re-organises armour and equipment into its own group (setting can be turned off)
  • Fluorine gas production
  • Catalytic electrolysis/flitering (for pure output, not mixed, such as Oxygen from air)

Angels Bioprocessing

  • Adds a new phosphoric acid based fertiliser recipe
  • Adds a different style of garden mutation
  • mercury from algae farming (alternative to getting it from thermal water) Fully supports (as was originally written to work with) bobs mods. Forum and further discussions can be found here: Madclowns Processing. For bug reports/compatibility issues or feature requests, please visit: github and/or Discord.

MadClown01's Extended AngelBob Minerals

This mod extends angelsrefining ores to a whole new level:

  • Adds 9 new regular ores, 2 alternative resources, 5 blended ores
  • Adds a new tier of catalytic sorting (using extra ingredients for higher yield)
  • Has native compatibility for some of Pyanodons ores
  • Has native omnimatter and omnicrystal compatibility

MadClown01's Vanilla Nuclear

This mod replaces the simplified kovarex process with a simple enrichment system.

  • Also tweaks the nuclear weapons systems to use the new enrichment products
  • Compatible with many nuclear mods (Best use the AB nuclear mod for AB compatibility though)
  • Updated spent fuel reprocessing to reflect the plutonium generated
  • A simplified MOX system

MadClown01's AngelBob Nuclear

This mod builds on the enrichment processes of the vanilla mod

  • Adds uranium ore processing from natural uranium (0.07% ore) to uranium hexafluoride (an angelssmelting chain)
  • Adds a Thorium processing chain
  • Depleted uranium processing and weapons usage
  • Thermonuclear bomb for a larger damage and area
  • Enhanced nuclear fuel down 2 paths (Thermal and Propulsion) for various uses
  • Advanced nuclear fuel reprocessing to extract useful isotopes
  • Compatible with Angelsindustries Nuclear overhaul and many of bobs configurations

MadClown01's Science

This mod focusses on adding alternative methods to produce science packs, if you want a change from the vanilla or AB ingredients, have a go with this mod.

  • Partially functional with angels tech mode
  • Alternative recipes for bobs/vanilla science packs for variety

About

The official MadClown01's mods for Factorio, as maintained by Pezzawinkle

License:MIT License


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