munnellg / RayCasting

Experimenting with implementing ray casting

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Raycasting

Down and dirty raycasting implementation.

Collision detection implemented and experimenting with Fisheye correction.

Using tutorials by Lode, F. Permadi and OneLoneCoder as guides.

Requires SDL2 to run.

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Experimenting with implementing ray casting


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Language:C 98.4%Language:Makefile 1.6%