msnh2012

msnh2012

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Company:CASIA

Location:Beijing,China

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msnh2012's repositories

qtkaifajingyan

自己总结的这十年来做Qt开发以来的经验,以及Qt相关武林秘籍电子书,会一直持续更新增加,欢迎各位留言增加内容或者提出建议,谢谢!

License:NOASSERTIONStargazers:9Issues:1Issues:0

implot

Advanced 2D Plotting for Dear ImGui

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ROB_PythonRobotics

Python sample codes for robotics algorithms.

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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CNC_LIB_tinynurbs

C++ library for NURBS curves and surfaces

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COLLISION_jgt-code

Code developed for articles in the "Journal of Graphics Tools"

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CPP_STD_folly

An open-source C++ library developed and used at Facebook.

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CPP_STL_MyTinySTL

Achieve a tiny STL in C++11

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CPU_OPT_version2

Vector class library, latest version

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cryptopp

free C++ class library of cryptographic schemes

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cryptopp-cmake

A modern CMake build project for Crypto++ (https://github.com/weidai11/cryptopp).

License:BSD-3-ClauseStargazers:0Issues:0Issues:0

CSG_mcut

Fast & robust mesh boolean library in C++

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ezEngine

An open source C++ game engine.

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GL_ENGINE_ZXEngine

C++ game engine project, for learning, practice and experiment.

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Imath

Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics

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IMGUI_FONT_color-fonts

Experimental color font builds.

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IMGUI_FONT_nanoemoji

A wee tool to build color fonts.

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imgui_PROJ_Lumos

Cross-Platform C++ 2D/3D game engine

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IMGUI_WPS_INDEX

INDEX Engine Multi-platform 2D and 3D game engine

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lie_group_smooth

Lie theory for robotics

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LNLib

A C++ NURBS Algorithms Library, match the NURBS Book

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NET_muduo

Event-driven network library for multi-threaded Linux server in C++11

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OffScreenCEF

[Application][Prototype] Chromium Embedded Framework with OpenGL Core or SDL2

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quazip

Qt/C++ wrapper over minizip

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ROB_DY_rbdl

RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.

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ROB_KINE_bio_ik

MoveIt kinematics_base plugin based on particle optimization & GA

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VK_vulkanizer

Advanced Vulkan rendering engine prototype

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VOXELIZER_cuda_voxelizer

CUDA Voxelizer to convert polygon meshes into annotated voxel grids

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x86-simd-sort

C++ template library for high performance SIMD based sorting algorithms

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