msgfx's repositories

LightingTest_UE5

Lighting Test for Unreal Engine 5

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BakingLab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

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d3d12book

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

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deep-learning-from-scratch

『ゼロから作る Deep Learning』のリポジトリ

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DeepIllumination

Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by Manu Mathew Thomas and Angus Forbes

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DeferredTexturing

A rendering sample that demonstrates bindless deferred texturing using D3D12

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dependencies

All 3rd party dependencies necessary for building Gaffer

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DirectXMath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

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dlwpt-code

Code for the book Deep Learning with PyTorch by Eli Stevens, Luca Antiga, and Thomas Viehmann.

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Falcor

Real-Time Rendering Framework

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flatbuffers

Memory Efficient Serialization Library

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gaffer

Gaffer is an open source application framework designed specifically for creating tools for use in visual effects production.

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gl_vk_chopper

Simple vulkan rendering example.

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IBLBaker

Light probe generation and BRDF authoring for physically based shading.

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mlpack

mlpack: a scalable C++ machine learning library --

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Native_SDK

C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of OpenGL ES 1.x, 2.0 & 3.x applications

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OutdoorLightScattering

Outdoor Light Scattering Sample

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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Probulator

Experimentation framework for probe-based lighting

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pytorch-ios-demo-app

PyTorch iOS examples

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RadeonRays_SDK

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

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raytracing.github.io

Main Web Site (Online Books)

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raytracinginoneweekend

The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.

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raytracingthenextweek

Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain.

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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slang

Making it easier to work with shaders

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spherical-harmonics

Spherical harmonics library

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Study_Path-Tracing-SDK

Study for Real-time path tracing library and sample

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USD

Universal Scene Description

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vkcpp

C++ Vulkan API

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