msgfx's repositories
LightingTest_UE5
Lighting Test for Unreal Engine 5
deep-learning-from-scratch
『ゼロから作る Deep Learning』のリポジトリ
DeepIllumination
Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by Manu Mathew Thomas and Angus Forbes
DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
dependencies
All 3rd party dependencies necessary for building Gaffer
DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
dlwpt-code
Code for the book Deep Learning with PyTorch by Eli Stevens, Luca Antiga, and Thomas Viehmann.
Falcor
Real-Time Rendering Framework
flatbuffers
Memory Efficient Serialization Library
gl_vk_chopper
Simple vulkan rendering example.
IBLBaker
Light probe generation and BRDF authoring for physically based shading.
Native_SDK
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of OpenGL ES 1.x, 2.0 & 3.x applications
OutdoorLightScattering
Outdoor Light Scattering Sample
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Probulator
Experimentation framework for probe-based lighting
pytorch-ios-demo-app
PyTorch iOS examples
RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
raytracing.github.io
Main Web Site (Online Books)
raytracinginoneweekend
The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.
raytracingthenextweek
Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain.
renderdoc
RenderDoc is a stand-alone graphics debugging tool.
spherical-harmonics
Spherical harmonics library
Study_Path-Tracing-SDK
Study for Real-time path tracing library and sample