ms0g / glToonShader

Basic toon shading with OpenGL

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glToonShader

Overview

Toon shading, also known as cel shading, is a rendering technique used in computer graphics to give a 3D scene a stylized, cartoon-like appearance. Unlike traditional shading methods that aim for realistic lighting and shadows, toon shading simplifies the lighting model to create a more flat, graphic look reminiscent of traditional hand-drawn animation.

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Prerequisites

License

glToonShader is licensed under the MIT License.

About

Basic toon shading with OpenGL

License:MIT License


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Language:C++ 87.3%Language:C 12.6%Language:CMake 0.1%Language:GLSL 0.0%