Magnus Österlind's starred repositories
ML-From-Scratch
Machine Learning From Scratch. Bare bones NumPy implementations of machine learning models and algorithms with a focus on accessibility. Aims to cover everything from linear regression to deep learning.
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
systeminformer
A free, powerful, multi-purpose tool that helps you monitor system resources, debug software and detect malware. Brought to you by Winsider Seminars & Solutions, Inc. @ http://www.windows-internals.com
school-of-sre
At LinkedIn, we are using this curriculum for onboarding our entry-level talents into the SRE role.
MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
concurrencpp
Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
fast_float
Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12 and WebKit/Safari
geometry-central
Applied 3D geometry in C++, with a focus on surface meshes.
EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
MinimalAtmosphere
A minimal atmospheric scattering implementation for Unity
IntroToDXR
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
hugo-theme-minos
A simple and retro styled Hugo theme ported from Hexo
Sky-Shader
:sunny: WebGL sky and sun shader editor
GPUParticles11
AMD GPU particles sample based on DirectX 11
surfgrad-bump-standalone-demo
This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.
LuaDkmDebugger
Visual Studio C++ debugger extensions for Lua
Volumetric-data-structures-for-real-time-ray-tracing
All documents related to my master thesis