Blender I/O for the game's assets. (actually it's imports only)
Tested on Blender 4.0.3
, 4.2.0 Alpha
Currently supports:
- Textures
- Character Toon Material (via SekaiShaderStandalone)
- Static Mesh
- Skinned Mesh
- Armatures (built through GameObject hierarchy)
- Physics (Rigidbodies, Colliders, Spring Bones)
- Animations (Skeletal, BlendShape, Camera)
- Install depedencies in your Blender Python
- Navigate to your Blender installation path, and find the Python interperter of your version. (e.g.
C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\python\bin\python.exe
) - Run the following
- Navigate to your Blender installation path, and find the Python interperter of your version. (e.g.
python -m ensurepip
python -m pip install sssekai
- Download this repo as zip
- In Blender, go to
Edit > Preferences > Add-ons > Install...
and select the zip file you just downloaded. - The addon should appear in the 3D Viewport sidebar (N key) under the tab
SSSekai
TODO
https://github.com/KhronosGroup/glTF-Blender-IO
https://github.com/theturboturnip/yk_gmd_io
https://github.com/SutandoTsukai181/yakuza-gmt-blender
https://github.com/UuuNyaa/blender_mmd_tools
https://github.com/Pauan/blender-rigid-body-bones
https://zhuanlan.zhihu.com/p/411188212