Giters
morganbengtsson
/
mos
Lightweight game engine.
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Stargazers:
218
Watchers:
10
Issues:
78
Forks:
15
morganbengtsson/mos Issues
Sky class and sky program
Closed
3 years ago
Travis for windows
Closed
3 years ago
Add Catch2 as a submodule
Closed
3 years ago
Import bones to model
Updated
3 years ago
Extend vertex to support bone weights
Updated
3 years ago
Support bone influence in vertex shader
Updated
3 years ago
Environment rendering direct light shadows
Updated
4 years ago
Spotlight straight down bug
Updated
4 years ago
Support equirectangular world texture from blender
Updated
4 years ago
Clean up the camera API
Updated
4 years ago
Direct lighting / cascading shadow maps
Closed
4 years ago
Rename GLSL light structs to spot_light.
Closed
4 years ago
Import directional light
Closed
4 years ago
Optimize blurring of shadowmaps
Updated
4 years ago
Blur cascaded shadow maps.
Updated
4 years ago
Optimize frustum culling for cascaded shadow maps.
Updated
4 years ago
Fog range
Updated
4 years ago
Unified Node basted structured
Updated
4 years ago
Mesh vertex groups
Updated
4 years ago
Expose reverb type in audio API.
Updated
4 years ago
Render skymap method in renderer
Updated
4 years ago
Redo Assets to separate Mesh_cache, Texture_cache etc
Updated
4 years ago
Environment light transform
Updated
4 years ago
Fix Travis to support std:filesystem
Closed
4 years ago
Remove dependency on filesystem submodule
Closed
4 years ago
Point vs Particle
Updated
4 years ago
Use official nlohman json
Updated
4 years ago
Support for blend parameter spotlight
Updated
4 years ago
Use std::filesystem::path in public API
Updated
4 years ago
Update sub-modules
Closed
4 years ago
IOR instead of opacity
Closed
4 years ago
Update STB
Closed
4 years ago
Emission map
Closed
4 years ago
Emission color
Closed
4 years ago
Particles DOF problem
Closed
4 years ago
Multi texturing
Closed
4 years ago
Low frequency AO
Closed
4 years ago
Try temporal AA
Closed
4 years ago
Sort lights when rendering environments
Closed
4 years ago
Update OpenAL
Closed
5 years ago
Update GLM
Closed
5 years ago
Depth of field
Closed
5 years ago
sound instead of speaker
Closed
5 years ago
Support for transmission/refraction
Closed
5 years ago
Remove emission map
Closed
5 years ago
Emission value instead of vec3
Closed
5 years ago
Fix opacity/foliage rendering
Closed
5 years ago
Multiple texture coordinates per mesh
Closed
5 years ago
Particle cloud position
Updated
5 years ago
Material albedo emission vec3
Closed
5 years ago
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