Xuepu Zeng (moonflo)

moonflo

Geek Repo

Company:HANGZHOU DIANZI UNIVERSITY

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Xuepu Zeng's repositories

playDeadGame-s-TAA

Temporal Reprojection Anti-Aliasing for Unity 5.0+

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BlueNoise

A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.

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bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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crossguid

Lightweight cross platform C++ GUID/UUID library

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ForkedPiccolo

Piccolo (formerly Pilot) – mini game engine for games104

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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ispc

Intel® Implicit SPMD Program Compiler

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JTRP

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

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libpng

LIBPNG: Portable Network Graphics support, official libpng repository

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gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

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llvm

The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.

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OpenGEX-3

Open Game Engine Exchange

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PlayerSeeThrough

See through the Player when it been blocked by Scene

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SRP-Demos

Demos for custom Unity Scriptable Render Pipeline.

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Unity-Advanced-Shaders-Tutorial

Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping

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VolumetricLighting

My Simple Project of Volumetric Lighting

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z_GAMES202HW2

My backup code of games202 hw2

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