Xuepu Zeng's repositories
playDeadGame-s-TAA
Temporal Reprojection Anti-Aliasing for Unity 5.0+
BlueNoise
A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
crossguid
Lightweight cross platform C++ GUID/UUID library
ForkedPiccolo
Piccolo (formerly Pilot) – mini game engine for games104
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
ispc
Intel® Implicit SPMD Program Compiler
JTRP
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
libpng
LIBPNG: Portable Network Graphics support, official libpng repository
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
llvm
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.
OpenGEX-3
Open Game Engine Exchange
PlayerSeeThrough
See through the Player when it been blocked by Scene
SRP-Demos
Demos for custom Unity Scriptable Render Pipeline.
Unity-Advanced-Shaders-Tutorial
Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping
VolumetricLighting
My Simple Project of Volumetric Lighting
z_GAMES202HW2
My backup code of games202 hw2