montaza

montaza

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Logic-LLM

The project page for "LOGIC-LM: Empowering Large Language Models with Symbolic Solvers for Faithful Logical Reasoning"

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ue4-runtime

Container images for running packaged Unreal Engine projects via the NVIDIA Container Toolkit

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viz-gpt

Make contextual data visualization with Chat Interface from tabular datasets. AI data visualization.

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cursorless

Don't let the cursor slow you down

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NeoHaskell

⏩ NeoHaskell is a dialect of Haskell that is focused on newcomer-friendliness and productivity.

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rcrl

Read-Compile-Run-Loop: tiny and powerful interactive C++ compiler (REPL)

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category-theory-resources

Resources for learning Category Theory for an enthusiast

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reple

"Replay-based" REPLs for compiled languages.

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VC_VerseCalculus

VC - Verse Calculus - notes & learnings from: The Verse Calculus: a Core Calculus for Functional Logic Programming (official paper by Epic Games)

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VerseProgrammingLanguage

Verse Programming Language - Functional logic language developed by Epic Games - all informations, official resources and snippets

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entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

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skyhook

Simple Python communication system for DCC's and Game Engines

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electric

a reactive Clojure dialect for web development that uses a compiler to manage the frontend/backend boundary

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clerk

⚡️ Moldable Live Programming for Clojure

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xstate

Actor-based state management & orchestration for complex app logic.

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pycket

A rudimentary Racket implementation using RPython

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graal

GraalVM compiles Java applications into native executables that start instantly, scale fast, and use fewer compute resources 🚀

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NimForUE

Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

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jak-project

Reviving the language that brought us the Jak & Daxter Series

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graph-ast

A tool to provide the graph representation of the source code based on the paper: "Learning to Represent Program with Graph, ICLR'18"

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wisp

A lisp👽 written in C++

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Arcadia

Clojure in Unity

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play-cljc

A Clojure and ClojureScript game library

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vonuvoli-scheme

vonuvoli Scheme -- an R7RS interpreter written in Rust focused on systems programming and scripting (i.e. processes, file-system, etc.) with performance and safety in mind

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lisp-in-cs

A Lisp interpreter in C# 7

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swift-lispkit

Interpreter framework for Lisp-based extension and scripting languages on macOS and iOS. LispKit is based on the R7RS standard for Scheme. Its compiler generates bytecode for a virtual machine. LispKit is fully implemented in Swift 5.

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orange3

🍊 :bar_chart: :bulb: Orange: Interactive data analysis

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FANTASIA

The FANTASIA plugin for the Unreal Engine, designed to support the development of Embodied Conversational Agents with Metahumans

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lispc

"Lispsy" Lisp(ish) to C Converter (designed for CLISP)

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