monguri's repositories

CCDK

Community Cloud Development Kit

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Cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12

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compute-samples

Intel® GPU Compute Samples

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d3d11_samples

Direct3D 11 Sample Programs

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D3D11On12

The Direct3D11-On-12 mapping layer

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D3D12MemoryAllocator

Easy to integrate memory allocation library for Direct3D 12

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DirectXMath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

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FBX2glTF

A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.

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FidelityFX-Denoiser

FidelityFX Denoiser

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FidelityFX-FSR2

FidelityFX Super Resolution 2

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FidelityFX-SPD

Single Pass Downsampler (SPD)

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FX11

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

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glTF-SDK

glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).

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graphics-driver-samples

This repository contains graphics driver samples used to demonstrate how to write graphics driver for the windows platform.

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Microsoft-OpenXR-Unreal

An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.

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MixedReality-GraphicsTools-Unreal

Graphics tools and components for developing Mixed Reality applications in Unreal Engine.

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PhysX

NVIDIA PhysX SDK

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PhysX-3.4

NVIDIA PhysX SDK 3.4

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RenderPipelineShaders

Render Pipeline Shaders SDK

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RTXGI

RTX Global Illumination (RTXGI)

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ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

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Streamline

Streamline Integration Framework

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ue_plugin

Unreal Engine Plugins

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