monguri's repositories
Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
compute-samples
Intel® GPU Compute Samples
d3d11_samples
Direct3D 11 Sample Programs
D3D11On12
The Direct3D11-On-12 mapping layer
D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
FBX2glTF
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
FidelityFX-Denoiser
FidelityFX Denoiser
FidelityFX-FSR2
FidelityFX Super Resolution 2
FidelityFX-SPD
Single Pass Downsampler (SPD)
FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
glTF-SDK
glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).
graphics-driver-samples
This repository contains graphics driver samples used to demonstrate how to write graphics driver for the windows platform.
Microsoft-OpenXR-Unreal
An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.
MixedReality-GraphicsTools-Unreal
Graphics tools and components for developing Mixed Reality applications in Unreal Engine.
PhysX
NVIDIA PhysX SDK
PhysX-3.4
NVIDIA PhysX SDK 3.4
RenderPipelineShaders
Render Pipeline Shaders SDK
RTXGI
RTX Global Illumination (RTXGI)
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Streamline
Streamline Integration Framework
ue_plugin
Unreal Engine Plugins