Hamoudi Moneimne's repositories
glTF-Tutorials
glTF Tutorials
VulkanGrassRendering
Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer
BreakingPoint
A real-time fracturing tool for Houdini by Mohamad Moneimne and Charles Wang
glTF-WebGL-PBR
Physically-Based Rendering in glTF 2.0 using WebGL
hexTileLib
A generic Unity library for creating hex tile-based games
Project4-CUDA-Rasterizer
CIS565: CUDA Rasterizer
gltf-pipeline
Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
Project1-CUDA-Flocking
An introduction to CUDA programming by way of a Boids Flocking simulation
Project2-Stream-Compaction
CIS565 Project2-Stream-Compaction