Hamoudi Moneimne (moneimne)

moneimne

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Hamoudi Moneimne's repositories

WebGL-PBR

Physically-Based Rendering in glTF 2.0 using WebGL

VulkanGrassRendering

Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer

BreakingPoint

A real-time fracturing tool for Houdini by Mohamad Moneimne and Charles Wang

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glTF-WebGL-PBR

Physically-Based Rendering in glTF 2.0 using WebGL

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hexTileLib

A generic Unity library for creating hex tile-based games

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obscura

A 3D puzzle/explorer created for the PennPlay game jam

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Project4-CUDA-Rasterizer

CIS565: CUDA Rasterizer

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cesium

An open-source JavaScript library for world-class 3D globes and maps :earth_americas:

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gltf-pipeline

Content pipeline tools for optimizing glTF assets. :globe_with_meridians:

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Project1-CUDA-Flocking

An introduction to CUDA programming by way of a Boids Flocking simulation

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Project2-Stream-Compaction

CIS565 Project2-Stream-Compaction

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