Mohsan Saleem (mohsansaleem)

mohsansaleem

Geek Repo

Company:Ubisoft

Location:Lahore, Pakistan

Home Page:https://mohsansaleem.portfoliobox.net/projects

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Mohsan Saleem's repositories

Idle-Miner

This is a simulation game with the raw UI. Primary purpose of this project was to implement an expandable code architecture.

CityBuilder

This is a minimal CityBuilder Unity project with different type of building. We can add more buildings in Static data and it is maintaining the Game state of the player.

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AnimalKingdom

This is a minimal farm game with the raw UI. Primary purpose of this project was to implement an expandable architecture.

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Wikitude-AR-Sample

Created a simple AR application using Wikitude SDK. You can place a 3D-Dino and a Video-Screen in the environment by dragging it from the slot. Have used the Slam/Instant Tracking.

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MineSweeper

MinerSweeper and Roulette. Experimenting the shared codebase between two games. Both are data driven. We can set the data in scriptable objects.

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Raise-Up

Card Games Engine using the Game Core Stack. Server core is developed on the client side and deployed on the Server. For physics-less authoritative server and multiplayer turn-base/real-time game. This was an experimental stack. We have matured the stack. Newer iteration can be found in other projects.

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RoyaleClone

This was an experimental project. We were building the Clash Royale type game and testing our stack either it can support that or not.

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Vuforia-AR-Sample

Created a simple AR application using Vuforia SDK. For target I have used the Sample Stone Image. Smart terrain will appear with a Video on the floor and 3D-Dino on the floor.

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AdColony-Unity-Plugin

AdColony SDK Open Source Unity Plugin

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OMDB

This is simple IMDB Data explorer projects. I have implemented aysnc loading of data and images with awesome animation of data loading and removal on Query update. Also there is a History stack for details Window on selection of related movies.

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C-Sharp-Promise

Promises library for C# for management of asynchronous operations.

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ecsrx.unity

A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.

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MatricesOperations

Matrix operations like Add, Subtract, Multiply, Adjoint, Inverse etc for nXn matrices. I wrote this code just for fun. I have used Indirect recursion for finding the inverse.

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MazeTraversal

Maze Traversal. Very old code, in fact a Home Work from University. I liked the code that's why I am uploading it.

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MultiplayerBattleSystem

Authoritative Battle System for Multiplayer Game. uNet/uLink can be used for networking. It can also be deployed to Game Core stack. I have used a combo of Command and Strategy pattern along with others like singleton and factory patterns.

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patchkit-patcher-unity

PatchKit patcher done in Unity.

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RSG.UnityApp

Collection or RSG Utilities for Unity3D development.

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TicTacToe

TicTacToe with NxN size. Written in c++. Just for fun.

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UniRx

Reactive Extensions for Unity

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Unity-Weld

MVVM-style data-binding system for Unity.

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Unity-Weld-Examples

An example Unity project that demonstrates Unity-Weld.

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UnityGoogleDrive

Google Drive SDK for Unity game engine

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UnityNativeScripting

Unity Scripting in C++

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WhatsDown

Real Time messaging using SignalR. Have used asp.net MVC along with entity-framwork and bootstrap. Also implemented the repository pattern.

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Zenject

Dependency Injection Framework for Unity3D

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