#[Android] DELETE_FAILED_INTERNAL_ERROR Error while Installing APKs
File > Settings > Build, Execution, Deployment > Instant Run > Uncheck : Enable Instant Run
#[Android] Autogeneration Error : Cannot mark directory
Press F4 into Project Structure, Check SDKs on left
Click Modules ---> Source Tab, check gen and src as sources
#[Android] java.lang.IllegalStateException: Object is no longer managed by Realm. Has it been deleted?
삭제 후에 뷰에서 삭제도 같이 처리해줘야함.
notifyItemRemoved(position);
#[Android] java.lang.RuntimeException: java.lang.RuntimeException: Exception occured on reading file /storage/emulated/0/camtest/SS.jpg
Permission 처리 필요( read, write storge)
<provider
android:name="android.support.v4.content.FileProvider"
android:authorities="com.your.package.fileProvider"
android:grantUriPermissions="true"
android:exported="false">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/file_paths" />
</provider>
<?xml version="1.0" encoding="utf-8"?>
<paths>
<external-path path="Android/data/com.your.package/" name="files_root" />
<external-path path="." name="external_storage_root" />
</paths>
#[Android] IndexOutOfBoundsException
#[Android] Error:Execution failed for task ':app:processDebugResources'. #com.android.ide.common.process.ProcessException: Failed to execute aapt
compat을 build시 삭제하면 발생, 찾지 못했기에 발생한다.
#[Android] IllegalThreadStateException: Thread already started
쓰레드가 사용중이라 발생하는 현상, 레디 체크 후 시작
if(!thread.isAlive()){
thread.start();
}
#java.lang.RuntimeException: Unable to instantiate application
폴더 중에 한글이 있는지 확인
https://translate.googleusercontent.com/translate_c?depth=1&hl=ko&prev=search&rurl=translate.google.co.kr&sl=en&sp=nmt4&u=https://stackoverflow.com/questions/32171968/your-project-path-contains-non-ascii-characters-android-studio&usg=ALkJrhihaiVypjtcoSEzqS_h8SREMOtdMw
#[Unity3D] unity system.io.ports not found
Edit>ProjectSettings>Player>ApiCompatibilityLevel 에서 .NET 2.0으로 변환(Sub X)
#[Unity3D] CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct.
tools 버전이 업그레이드 되면서 Unity가 빠진듯 함.
다운그레이 하면 잘됨.
http://answers.unity3d.com/questions/1320150/unable-to-list-target-platform.html
#[Unity3D] gradle build failed see the console for details #[Unity3D] CommandInvokationFailure: Gradle build failed.
java9을 8으로 다운그레이 해결
#[Unity3D] MissingComponentException: There is no 'Renderer' attached to the "VideoController" game object, but a script is trying to access it.
#CS0103: The name ## does not exist in the current context
존재하지 않는 Context가 존재, 사용 되어지는 부분에서 삭제
#[Unity3D] is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder.
Scene path를 찾지 못해서 발생
Build에서 Scene을 다시 추가해주면 해결
#[Unity3D] CheckConsistency: GameObject does not reference component MonoBehaviour. Fixing.
신 전환 후 발생하지 않음
#[Unity3D] Shadow map cache entry with NULL shadowmap?
Screen Space Shadows in Custom
Edit > ProjectSettings > graphics > Built-in Shader Settings > Screen Space Shadows > Built-in shader
#[Unity3D] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
remove Rigidbody
#[Unity3D] Screenspace cascaded shadow map support is disabled in graphics settings
Edit > ProjectSettings > graphics > Built-in Shader Settings > Screen Space Shadows > Built-in shader
#[Oculus Go] Oculus go Ocullus update Require
1. 오큘러스 고 페어링 초기화
2. 스마트폰 Oculus 어플 재셜치
3. 페어링 초기화