UI accessibility infrastructure across platforms and programming languages
The source files for the official Bevy website
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
Send and receive MIDI data to and from bevy using DAWS or MIDI Controllers
A 3d gizmo for transforming entities in Bevy.
A library for rendering vector shapes using the Bevy game engine
A fast BVH using SAH in rust
Cross-platform audio I/O library in pure Rust
Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules
Rust crate to perform boolean operations on polygons.
Rust library containing algorithms to shrink and dilate various geometric shapes.
Rust bindings for Oboe high-performance audio IO Android library
2D and 3D collision-detection library for Rust.
Rust implementation of the Martinez-Rueda Polygon Clipping Algorithm
Build & ship backends without writing any infrastructure files.
Delaunay Triangulations for the Rust Ecosystem