François (mockersf)

mockersf

Geek Repo

Location:France

Home Page:https://vleue.com

Twitter:@FrancoisMockers

Github PK Tool:Github PK Tool


Organizations
bevyengine
procyon-rs
vleue

François's repositories

concourse-resource-rs

Helper crate to create a Concourse resource in Rust

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bevy

A refreshingly simple data-driven game engine built in Rust

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midir

Cross-platform realtime MIDI processing in Rust.

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accesskit

UI accessibility infrastructure across platforms and programming languages

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bevy-assets

A collection of Bevy assets, plugins, learning resources, and apps made by the community

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bevy-website

The source files for the official Bevy website

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bevy_hanabi

🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.

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bevy_midi

Send and receive MIDI data to and from bevy using DAWS or MIDI Controllers

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bevy_transform_gizmo

A 3d gizmo for transforming entities in Bevy.

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bevy_vector_shapes

A library for rendering vector shapes using the Bevy game engine

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bvh2d

A fast BVH using SAH in rust

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cpal

Cross-platform audio I/O library in pure Rust

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encase

Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules

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geo-clipper

Rust crate to perform boolean operations on polygons.

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geo-offset

Rust library containing algorithms to shrink and dilate various geometric shapes.

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hexasphere

Subdividing triangle meshes.

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oboe-rs

Rust bindings for Oboe high-performance audio IO Android library

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parry

2D and 3D collision-detection library for Rust.

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rfcs

Suggest changes to Bevy and view accepted designs

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rust-geo-booleanop

Rust implementation of the Martinez-Rueda Polygon Clipping Algorithm

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shuttle

Build & ship backends without writing any infrastructure files.

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spade

Delaunay Triangulations for the Rust Ecosystem

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wgpu

Safe and portable GPU abstraction in Rust, implementing WebGPU API.

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winit

Window handling library in pure Rust

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