Martin Green's repositories
bracket-lib
The Roguelike Toolkit (RLTK), implemented for Rust.
cmake-init
Template for reliable, cross-platform C++ project setup using cmake.
coding-standards
The C++/Unreal Engine 4 coding guidelines and techniques applied at Splash Damage
game-of-life
Conway's Game of Life in Rust
generational-arena
A safe arena allocator that allows deletion without suffering from the ABA problem by using generational indices.
Isetta-Engine
Novice-built game engine from the ground up (with blogs!)
lua-style-guide
Olivine Labs Lua Style Guide
High-Speed-Priority-Queue-for-C-Sharp
A C# priority queue optimized for pathfinding applications
naming-convention
Templates for naming convention - TSQL, JavaScript, C#, R, Python, Powershell
notan
Cross-platform multimedia layer written in Rust
PassDataAmongScenesTest
VContainer examples
phaser3-rollup-typescript
Phaser 3 TypeScript Starter
PowerSploit
PowerSploit - A PowerShell Post-Exploitation Framework
PowerTools
PowerTools is a collection of PowerShell projects with a focus on offensive operations.
ruggrogue
A simple web-playable roguelike made with Rust and SDL, with Emscripten for the browser port
socket.io-client-core
High-Performance Socket.IO client in C#
technical-whitepapers
Collection of IT whitepapers, presentations, pdfs; hacking, web app security, db, reverse engineering and more; EN/PL.
the-book-of-secret-knowledge
A collection of awesome lists, manuals, blogs, hacks, one-liners, cli/web tools and more. Especially for System and Network Administrators, DevOps, Pentesters or Security Researchers.
trunk-ng
Build, bundle & ship your Rust WASM application to the web.
UnityHFSM
A simple yet powerful class-based hierarchical finite state machine for Unity
UnitySceneReference
A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe, user-friendly scene references in scripts.
vs-snippets
Visual Studio code snippets