Muhammad Mobeen Movania (mmmovania)

mmmovania

Geek Repo

Company:Habib University

Location:Karachi, PAKISTAN

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Muhammad Mobeen Movania's repositories

opencloth

A collection of source codes implementing cloth simulation algorithms in OpenGL

opengl33_dev_cookbook_2013

OpenGL Development Cookbook (book code with build and configuration fixes)

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BabylonPhysicsTutorials

A simple set of tutorials for getting up and running with physics in Babylon.js using Ammo.js physics engine

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CUDA_Spring2023

The companion git repo for my Spring 2023 CUDA course

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PVR_Windows

This is the PVR Windows complete VS2010 compilable source code including all third party libraries

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TraerPhysicsCPP

This is the C++ port of the Traer Physics Library by Jeffrey Traer Bernstein

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FIT2014_OpenGL_Tutorial

Accompanying website for my OpenGL v 4.4 tutorial at FIT2014 Conference

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CUDA_Spring2022_GoogleColabs

Google colab code for GPU Accelerated Computing course offered in Spring 2022

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BabylonExperiments

A set of codes to test volume rendering capabilities in the Babylon.js engine.

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CUDA_Spring_2024

Accompanying code repository for my CUDA course offering in Spring 2024

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exposure-render

This is a fork of exposure-render that is built with the latest VTk 7.1.1 and Qt5.8.0 using VS2015 on Windows 8.1 machine.

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PBD_2D

Processing based 2D implementation of position based dynamics

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QtQuick_QMLTests

A set of codes to get up and running with the Qt6 QML. The code is the same starter code that this presenter (https://resources.qt.io/videos/qt-quick-3d-an-introduction-and-best-practices-2) used but the code was not shared.

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unreal-vdb

This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.

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Sandbox

A set of demo screen captures from some of my leapmotion, webgl demos.

Velvet

A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).

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2dsmoke

Automatically exported from code.google.com/p/2dsmoke

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CodeForRayTracingGems

Code for the book "Ray Tracing Gems" for the authors to check over (things _will_ change)

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DiffCloth

Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact

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GEG2_Chap22_ClothDemo

This is Visual Studio 2019 compile able code from Game Engine Gems 2 Chapter 22 demo by Marco Fratarcangeli.

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gpu-fluid

High performance OpenGL fluid solver in C++

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modern-cpp-features

A cheatsheet of modern C++ language and library features.

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modern-cpp-tutorial

📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/

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OpenGL_Tutorials_DSU

Accompanying git repo for the OpenGL Tutorials at DSU

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ostep-code

Code from various chapters in OSTEP (http://www.ostep.org)

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PBRTv4_Tests

A collection of tests that i am doing on the awesome pbrt v4 library.

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SPlisHSPlasH

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

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TestBabylon

Getting started with the Babylonjs engine

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Threejs_Webpack_Starter

A basic setup code to get Three.js latest r145 with webpack for node.js

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nvidia-flex-for-unity

An unofficial rep for the NVIDIA Flex plugin/demo(s) for Unity.

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