Muhammad Mobeen Movania's repositories
opengl33_dev_cookbook_2013
OpenGL Development Cookbook (book code with build and configuration fixes)
BabylonPhysicsTutorials
A simple set of tutorials for getting up and running with physics in Babylon.js using Ammo.js physics engine
CUDA_Spring2023
The companion git repo for my Spring 2023 CUDA course
PVR_Windows
This is the PVR Windows complete VS2010 compilable source code including all third party libraries
TraerPhysicsCPP
This is the C++ port of the Traer Physics Library by Jeffrey Traer Bernstein
FIT2014_OpenGL_Tutorial
Accompanying website for my OpenGL v 4.4 tutorial at FIT2014 Conference
CUDA_Spring2022_GoogleColabs
Google colab code for GPU Accelerated Computing course offered in Spring 2022
BabylonExperiments
A set of codes to test volume rendering capabilities in the Babylon.js engine.
CUDA_Spring_2024
Accompanying code repository for my CUDA course offering in Spring 2024
exposure-render
This is a fork of exposure-render that is built with the latest VTk 7.1.1 and Qt5.8.0 using VS2015 on Windows 8.1 machine.
QtQuick_QMLTests
A set of codes to get up and running with the Qt6 QML. The code is the same starter code that this presenter (https://resources.qt.io/videos/qt-quick-3d-an-introduction-and-best-practices-2) used but the code was not shared.
unreal-vdb
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.
CodeForRayTracingGems
Code for the book "Ray Tracing Gems" for the authors to check over (things _will_ change)
GEG2_Chap22_ClothDemo
This is Visual Studio 2019 compile able code from Game Engine Gems 2 Chapter 22 demo by Marco Fratarcangeli.
modern-cpp-features
A cheatsheet of modern C++ language and library features.
modern-cpp-tutorial
📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
OpenGL_Tutorials_DSU
Accompanying git repo for the OpenGL Tutorials at DSU
ostep-code
Code from various chapters in OSTEP (http://www.ostep.org)
PBRTv4_Tests
A collection of tests that i am doing on the awesome pbrt v4 library.
SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
TestBabylon
Getting started with the Babylonjs engine
Threejs_Webpack_Starter
A basic setup code to get Three.js latest r145 with webpack for node.js
nvidia-flex-for-unity
An unofficial rep for the NVIDIA Flex plugin/demo(s) for Unity.