Maksym Yemelianov's repositories
EnergySuite
Simple real-time energy based system for your Unity3d game
Shield2DShaderTest
Improved glitch shader for sprites
System.Diagnostics.Abstracted
System.Diagnostics.Abstracted
dotnetcore-microservices-poc
Very simplified insurance sales system made in a microservices architecture using .NET Core
Fluent-State-Machine
Fluent API for creating state machines in C#
ObjectPool
Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.
react-tic-tac-toe
Tic Tac Toe in React with Minimax-AI
RestClient
🦄 Simple HTTP and REST client for Unity based on Promises, also support Callbacks! 🆓
StringsAreEvil
Reducing memory allocations from 7.5GB to 32KB
unity-2d-parallax
Custom toolset for 2D Parallaxing in Unity
unity-deploy-tools
Continuous deployment tools for open-source Unity3D packages and assets.
Unity-Design-Pattern
All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#.(各种设计模式的Unity3D版本实现)
UnityDebugger
Unity Debug wrapper, with few useful methods and debugBuild checking. Compiles into dynamic library.
UnityTimer
Powerful and convenient library for running actions after a delay in Unity3D.