Behaviour tree system and editor, for Flax Engine.
- Load/Save behaviour tree to XML.
- Add custom tasks and decorators in C#.
- Create behaviour trees in visual editor.
- In the content folder (or subfolder): Right click and select "New" -> "Behaviour tree"
- Create your behaviour tree in the visual editor. Right click on the root node to start adding child nodes. You can add decorators to composites the same way.
- Click save to save your behaviour tree.
- Add an "AI Controller" script to the object you want to be controlled by the behaviour tree.
- Assign the behaviour tree in the "Behaviour Tree" field.