mkaito / space-engineers-utilities

A Blender 3.0+ addon to streamline working on assets for Space Engineers.

Home Page:https://semref.atlassian.net/wiki/spaces/tools/pages/33261/Space+Engineers+Utilities

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Space Engineers Utilities

A Blender 3.0+ addon to streamline working on assets for Space Engineers.

Features

Blender

  • Full Blender 3.0+ support using collections to organize models.
  • Simple Navigation to easily edit models one collection at a time.
  • Robust error handling and extensive feedback to help you avoid issues further down the road and inform you if and what is the problem.
  • Full support for multiple scenes per BLEND file.
  • Set the grid scale to preset Space Engineers values to easily see the size of your model.
  • Get notified of updates to the addon via update notifications.
Modes
  • Use Bounding Box Mode to define the bounding box of your model.
  • Mirroring Mode allows for easy setup of mirroring for blocks.
  • By using Mountpoint Mode the user can define the mountpoints on a block in a straightforward manner.
  • Use Icon Render Mode to easily create icons for your blocks in the style of vanilla Space Engineers blocks.

Import

  • Import Space Engineers FBX files through the addon to automatically display its materials in Blender.
  • Structure Conversion functionality allows for easy conversion of BLEND files created with the old 2.7x plugin to the new format.

Materials

  • Displays most vanilla Space Engineers materials directly in Blender.
  • Contains Material Libraries with most vanilla materials, ready to apply to new models.
  • Create your own Space Engineers materials.
  • Create your own Material Libraries.

Empties

  • Subparts are instanced into other scenes to show how the model will look ingame.
  • Easily create and manage empties for different purposes by selecting from exhaustive lists.

Export

  • Define LOD Distances to set from which distance your LOD models are displayed.
  • Export simultaneously to large and small grids.
  • Directly export to MWM-format, ready to be loaded into the game.
  • Additional definitions are exported to a CubeBlocks file.
  • Full support for creating character models and character poses & animations.

Installation

Please follow the installation guide.

Credits

  • Stollie - So much general help but also writing everything character, export and MWM-related, which I wouldn't have been able to do at all.
  • Harag - Writing the original Blender SE plugin as well as adjusting the FBXImporter. A lot of code in this addon is based on his.
  • Wizard Lizard - For hours of testing as well as writing the SE Texture Converter to save us all from having to deal with batch files.
  • Kamikaze (Blender Discord) - Writing the original remap_materials()-function and generally helping out constantly by answering a lot of questions.

About

A Blender 3.0+ addon to streamline working on assets for Space Engineers.

https://semref.atlassian.net/wiki/spaces/tools/pages/33261/Space+Engineers+Utilities

License:GNU General Public License v3.0


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Language:Python 100.0%