mjuksel / baseq3a

Unofficial Quake III Arena gamecode patch

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baseq3a

Unofficial Quake III Arena gamecode patch

What is done:

  • new toolchain used (optimized q3lcc and q3asm)
  • upstream security fixes
  • floatfix
  • fixed vote system
  • fixed spawn system
  • fixed in-game crosshair proportions
  • fixed UI mouse sensitivity for high-resolution
  • fixed server browser + faster scanning
  • new demo UI (subfolders,filtering,sorting)
  • updated serverinfo UI
  • map rotation system
  • unlagged weapons
  • improved prediction
  • damage-based hitsounds
  • colored skins
  • high-quality proportional font renderer
  • fixed playermodel background (src)
  • map selection ui changes (src)
    • 12 maps per selection screen instead of 4
    • up to 256 maps per gametype
    • end of array bug fixed
  • rainbow bloodtrails in preferences
  • added camera menu
    • toggle between first/third person camera
    • adjust angle, range, height and panning of the 3rd person camera
  • replace tga textures with png, shaves off 13mb

TODO:

  • bugfixes
  • fix crosshair offset stuff (shots don't land presicely on the crosshair)

Documentation

See /docs/

Compilation and installation

Look in /build/

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Unofficial Quake III Arena gamecode patch


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Language:C 98.6%Language:Assembly 0.5%Language:Makefile 0.4%Language:ShaderLab 0.4%Language:Batchfile 0.2%