mjssw / UsePhysXWithUnity

This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics

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This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics


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Language:C++ 80.3%Language:C# 12.0%Language:Protocol Buffer 5.8%Language:XSLT 1.2%Language:C 0.4%Language:Python 0.2%Language:Shell 0.1%Language:Batchfile 0.0%Language:Smalltalk 0.0%Language:Makefile 0.0%