mjbroekman / GalaxyShooter

Future Development on GalaxyShooter, a 2D space shooter game

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GalaxyShooter

Future Development on GalaxyShooter, a 2D space shooter game

Basics

We're building a 2.5d space shooter in [https://www.udemy.com/the-ultimate-guide-to-game-development-with-unity/]

  • This is the GalaxyShooter project created during Jonathan Weinberger's Udemy course: The Ultimate Guide to Game Development with Unity 2019
  • I have made additions to the base game and expanded on the mechanics beyond what was in the course.
  • Additionally, I did not implement the Co-Op / Multiplayer mode.
  • Addition features:
    • Enemies grow in strength and power
    • Boss enemies appear
    • Asteroid (level gates) move and interact with objects
    • Enemy sounds are non-default
    • Added multiple backgrounds
  • Asset list:
    • Base assets from The Ultimate Guide to Game Development with Unity 2019 course
    • Additional backgrounds from DinV Studio's "Dynamic Space Background Lite" asset pack
    • Enemy weapon sounds from Eric Berzins' "Ultra SF Game Audio Weapons Pack v.1" asset pack
    • Font and UI panels / buttosn from Unity Technologies' "Unity Samples: UI" asset pack

About

Future Development on GalaxyShooter, a 2D space shooter game

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Language:C# 98.0%Language:ShaderLab 2.0%