mirogon / quake3-movement-for-unity

A port of the Quake III strafe jumping mechanics to Unity

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Implementation of Quake III "vanilla" and Challenge ProMode Arena (CPMA) strafe jumping mechanics in the Unity engine.

This is my own updated and enhanced fork of the original scripts created by WiggleWizard. So most of the credit goes to him for porting it over. I am just trying to improve upon it some here.

Notes:

Coordinate System

Quake uses a right-handed coordinate system while Unity uses a left-handed one. So coordinate values (X,Y,Z) have been swapped to reflect this difference.

World Scale

UPS (units per second) is measured in Unity units (meters) and not idTech units.

Configuration

Default script values emulate Quake III Arena movement with CPM(A) physics.

Demo Assets

Demo scene meshes were built with ProBuilder 4.4 so this package must be installed in your project for demo scene to function.

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A port of the Quake III strafe jumping mechanics to Unity

License:The Unlicense


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Language:C# 100.0%