Minu Jeong's repositories
hdri-to-cubemap
Generate 6 cubemap textures from panorama image
TA_Network_Raymarch_Presentation
Public Sample for TA Network Presentation in Unity Korea
Texture_Swizzle_Script
Sample script to demonstrate how to use numpy, imageio, Pillow for texture data handling
textureshop
Personal alternative of substance designer
gl_kata_github_codespace
Testdrive
minujeong.github.io
Github page hosting
moderngl-window
A cross platform utility library for ModernGL making window creation and resource loading simple
pythonic_vector
Swizzlable abstract Python vector classes
Rainy_Screen_Texture_Generation
Small repository containing some reusable scripts. Might be changed to private later.
Rust_Vulkano_Study
Following through Rust Vulkano examples
Sobel-Filter-With-Raymarch
require: moderngl
Syhown_Study
Sharing basic programming knowledge
UnrealEditorPythonScripts
Some of my personal scripts i made to use for my own projects, but free of charge to be used for any project and any purpose as long as it is not violating the Unreal Engine EULA.
vjdiaovjdosa
sub-repo for kata
volume_compute_shader_playground
hello, compute shader
volume_simulate_practice
practice: writing some volume buffer control
VoxImporter-for-Unity
Magica Voxel .vox file parser. Free licensed
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.