Mincong Lu (mintlu8)

mintlu8

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Mincong Lu's repositories

bevy

A refreshingly simple data-driven game engine built in Rust

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bevy_spawn_fn

Hyper optimized spawning experience for bevy.

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default-constructor

Macros for creating pseudo-dsls that constructs structs through default construction and field conversion.

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slice2d

Ergonimoc vec slice for 2d array manipulation.

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bevy_serde_lens

Stateful, structural and pretty serialization framework for the bevy engine.

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bevy_defer

A simple asynchronous runtime for executing async coroutines in the bevy engine.

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ty_map_gen

A type projecting map generator.

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bevy_stat_query

A bevy framework for implementing complex RPG stat systems.

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dyn_object

A boxed type erased nullable dynamic object.

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bevy-assets

A collection of Bevy assets, plugins, learning resources, and apps made by the community

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bevy-rectray

A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.

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mutify

Coerse `mut var: T` and `var: &mut T` into `&mut T`

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tlbf

Type level bitflags.

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type-protocol

A crate provding a simple syntax representing types inspired by the go programming language.

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Bevypunk

Bevypunk is a recreation of Cyberpunk UI in Bevy using Bevy-Lunex. This project showcases advanced workflow and complex use of Bevy-Lunex library.

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macroex

An extractor based low level macro parsing crate that provides high level parsing support through derive macros.

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libedf-core

A bevy based, dynamic linking focused, sRPG logic engine.

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ui-navigation

A UI navigation algoritm implemented in rust currently targeting the bevy ui library

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phantom-zone

Convert struct into a syntax only anonymous type.

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tuple_join

A crate for joining tuples at the type level.

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macroex-extras

Additional "fun" extractors for macroex.

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colorthis

Meta macros that aid macro authors to create colors from a generalized syntax.

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parse-color

A crate that provides conversion from CSS color names or TailwindCSS classes to RGBA colors, in the form of [u8; 4].

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vectorize-this

Ergonomic vector construction meta-macros.

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i2f

Macros that turns integer literals to float literals and vice versa.

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strflags

A string-enum and string-flags with fixed variants that can also accept arbitrary data.

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str-set

A game oriented string set with a focus on ergonomics and performance.

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riostream

A humorous attempt at implementing C++'s iostream and its syntax in Rust.

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