mintaka33 / msdk-tutorials

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msdk-tutorials

Intel Media SDK development tutorials:

https://software.intel.com/en-us/intel-media-server-studio-support/training

Build

export MFX_HOME=/opt/intel/mediasdk
cd mediasdk-tutorials-0.0.4
make

Description

Title Description
Set Up simple_1_session
Establishes an Intel Media SDK session. Perform queries to determine selected implementation and the API version.
simple_7_codec
Checks the runtime codec support on the current platform and iterates all supported codes (on each codec) for configuring, querying, and reporting.
Decode simple_2_decode
Transforms an AVC stream into a .yuv file using system memory surfaces, showcasing a simple synchronous decode pipeline flow.
simple_2_decode_vmem
Adds the ability to use video memory surfaces for improved decode performance.
simple_2_decode_ffmpeg
By integrating the demux function of FFmpeg, this sample decodes an AVC stream in the mp4 container into a .yuv file using system memory surfaces, showcasing a simple synchronous decode pipeline flow.
simple_2_decode_hevc10
Decodes a HEVC stream with 10-bit depth into a .yuv file using system memory surfaces, showcasing a simple synchronous decode pipeline flow.
Encode simple_3_encode
Converts .yuv frames from a file into an AVC stream using surfaces in system memory, showcasing simple synchronous encode pipeline flow.
simple_3_encode_vmem
Adds the ability to use video memory surfaces for improved encode performance.
simple_3_encode_vmem_async
Includes an asynchronous operation to the previous example, resulting in further improved performance.
simple_3_encode_ffmpeg
By integrating the mux function of FFmpeg, this sample encodes .yuv frames from a file into an mp4 container with the AVC stream using surfaces in system memory, showcasing a simple synchronous encode pipeline flow.
simple_3_encode_hevc10
Encodes .yuv frames with 10-bit color depth from a file into an HEVC stream using surfaces in system memory, showcasing a simple synchronous encode pipeline flow.
Transcode simple_5_transcode
Transcodes (decodes and encodes) an AVC stream to another AVC stream using system memory surfaces.
simple_5_transcode_opaque
Like the simple_5_transcode example, it transcodes an AVC stream but uses the opaque memory feature in the SDK. It hides surface allocation specifics while selecting the best type for hardware or software execution.
simple_5_transcode_vmem
Same as simple_5_transcode sample but instead uses video memory surfaces. While opaque surfaces use video memory internally, application-level video memory allocation is required to integrate components that are not in the SDK.
simple_5_transcode_opaque_async
Adds asynchronous operation to an implementation of the transcode pipeline, resulting in additional improved performance.
simple_5_transcode_opaque_async_vppresize
Similar to the simple_5_transcode_opaque_async sample, but instead, this pipeline includes a resize of video frame processing (VPP).
Video Processing and More simple_4_vpp_resize_denoise
Showcases VPP using system memory surfaces. Highlights frame resize and denoise filter processing.
simple_4_vpp_resize_denoise_vmem
Adds the ability to use video memory surfaces for improved VPP performance.
simple_6_decode_vpp_postproc
Similar to the simple_2_decode sample, while adding VPP post-processing capabilities to showcase resizing videos and the processing amplifier (ProcAmp).
simple_6_encode_vmem_lowlatency
Like the simple_3_encode_vmem sample, but with additional code to illustrate how to configure an encode pipeline for low latency and how to measure latency.
simple_6_transcode_opaque_lowlatency
Same as the simple_5_transcode_opaque sample, but with additional code that illustrates how to configure a transcode pipeline for low latency and how to measure latency.
simple_6_encode_vmem_vpp_preproc
Similar to the simple_3_encode_vmem sample, but adds VPP preprocessing capabilities that show frame color conversion from RGB32(4) to NV12.

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